GrBackendRenderTargetDesc desc = this->getDesc(this->width(), this->height());
desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
GrRenderTarget* curRenderTarget = fCurContext->wrapBackendRenderTarget(desc);
- fGpuDevice = new SkGpuDevice(fCurContext, curRenderTarget);
+ fGpuDevice = SkGpuDevice::Create(curRenderTarget);
fCanvas = new SkCanvas(fGpuDevice);
curRenderTarget->unref();
}
GrRenderTarget* curRenderTarget = fCurContext->wrapBackendRenderTarget(desc);
SkSafeUnref(fGpuDevice);
SkSafeUnref(fCanvas);
- fGpuDevice = new SkGpuDevice(fCurContext, curRenderTarget);
+ fGpuDevice = SkGpuDevice::Create(curRenderTarget);
fCanvas = new SkCanvas(fGpuDevice);
}
fDebugger->resize(w, h);
*/
static SkGpuDevice* Create(GrContext*, const SkImageInfo&, int sampleCount);
- /**
- * DEPRECATED -- need to make this private, call Create(surface)
- * New device that will render to the specified renderTarget.
- */
- SkGpuDevice(GrContext*, GrRenderTarget*, unsigned flags = 0);
-
- /**
- * DEPRECATED -- need to make this private, call Create(surface)
- * New device that will render to the texture (as a rendertarget).
- * The GrTexture's asRenderTarget() must be non-NULL or device will not
- * function.
- */
- SkGpuDevice(GrContext*, GrTexture*, unsigned flags = 0);
-
virtual ~SkGpuDevice();
GrContext* context() const { return fContext; }
// remove when our clients don't rely on accessBitmap()
SkBitmap fLegacyBitmap;
+ SkGpuDevice(GrContext*, GrRenderTarget*, unsigned flags = 0);
+
+ SkGpuDevice(GrContext*, GrTexture*, unsigned flags = 0);
+
// called from rt and tex cons
void initFromRenderTarget(GrContext*, GrRenderTarget*, unsigned flags);
SampleWindow* win) {
#if SK_SUPPORT_GPU
if (IsGpuDeviceType(dType) && NULL != fCurContext) {
- SkAutoTUnref<SkBaseDevice> device(new SkGpuDevice(fCurContext, fCurRenderTarget));
+ SkAutoTUnref<SkBaseDevice> device(SkGpuDevice::Create(fCurRenderTarget));
return new SkCanvas(device);
} else
#endif
desc.fHeight = H;
desc.fSampleCnt = sampleCounts[i];
SkAutoTUnref<GrTexture> texture(grContext->createUncachedTexture(desc, NULL, 0));
- SkAutoTUnref<SkGpuDevice> device(SkNEW_ARGS(SkGpuDevice, (grContext, texture.get())));
+ SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(texture.get()));
SkCanvas drawingCanvas(device.get());
test_drawPathEmpty(reporter, &drawingCanvas);
REPORTER_ASSERT(reporter, match);
// Now try writing on the single channel texture
- SkAutoTUnref<SkBaseDevice> device(new SkGpuDevice(context, texture->asRenderTarget()));
+ SkAutoTUnref<SkBaseDevice> device(SkGpuDevice::Create(texture->asRenderTarget()));
SkCanvas canvas(device);
SkPaint paint;
desc.fHeight = gHeight;
SkAutoTUnref<GrTexture> texture(context->createUncachedTexture(desc, NULL, 0));
- SkAutoTUnref<SkGpuDevice> device(SkNEW_ARGS(SkGpuDevice, (context, texture.get())));
+ SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(texture.get()));
SkCanvas canvas(device.get());
test_cache(reporter, context, &canvas);