Unreviewed.
* fast/canvas/webgl/shader-precision-format-expected.txt:
* platform/chromium/test_expectations.txt:
git-svn-id: http://svn.webkit.org/repository/webkit/trunk@114289
268f45cc-cd09-0410-ab3c-
d52691b4dbfc
+2012-04-16 Vincent Scheib <scheib@chromium.org>
+
+ Reverting shader-precision-format.html reftest fix - it only fixed some DBG builders. Marking test failing for those.
+
+ Unreviewed.
+
+ * fast/canvas/webgl/shader-precision-format-expected.txt:
+ * platform/chromium/test_expectations.txt:
+
2012-04-16 Xiaomei Ji <xji@chromium.org>
Rebaseline after r114267.
PASS shaderPrecisionFormat.rangeMin == shaderPrecisionFormat2.rangeMin is true
PASS shaderPrecisionFormat.rangeMax == shaderPrecisionFormat2.rangeMax is true
PASS shaderPrecisionFormat.precision == shaderPrecisionFormat2.precision is true
-PASS successfullyParsed is true
-
-TEST COMPLETE
BUGWK84055 : css3/filters/huge-region.html = MISSING
BUGWK84055 : css3/filters/huge-region-composited.html = CRASH
+BUGWK84065 MAC DEBUG : fast/canvas/webgl/shader-precision-format.html = TEXT
+BUGWK84065 WIN DEBUG : fast/canvas/webgl/shader-precision-format.html = TEXT
+BUGWK84065 MAC DEBUG : platform/chromium/virtual/gpu/fast/canvas/webgl/shader-precision-format.html = TEXT
+BUGWK84065 WIN DEBUG : platform/chromium/virtual/gpu/fast/canvas/webgl/shader-precision-format.html = TEXT
+