#endif
#ifdef GIO_COMPILATION
-#define FH_W if (fh_debug_enabled) g_debug
-static gboolean fh_debug_enabled = FALSE;
+#define FH_W if (FALSE) g_debug
#else
#include "gam_error.h"
#define FH_W(...) GAM_DEBUG(DEBUG_INFO, __VA_ARGS__)
#include "fen-dump.h"
#ifdef GIO_COMPILATION
-#define FK_W if (fk_debug_enabled) g_debug
-static gboolean fk_debug_enabled = FALSE;
+#define FK_W if (FALSE) g_debug
#else
#include "gam_error.h"
#define FK_W(...) GAM_DEBUG(DEBUG_INFO, __VA_ARGS__)
#endif
#ifdef GIO_COMPILATION
-#define FN_W if (fn_debug_enabled) g_debug
-static gboolean fn_debug_enabled = FALSE;
+#define FN_W if (FALSE) g_debug
#else
#include "gam_error.h"
#define FN_W(...) GAM_DEBUG(DEBUG_INFO, __VA_ARGS__)
for (token = strtok_r (str, G_DIR_SEPARATOR_S, &lasts);
token != NULL && child != NULL;
token = strtok_r (NULL, G_DIR_SEPARATOR_S, &lasts)) {
- FN_W ("%s %s + %s\n", __func__, NODE_NAME(parent), token);
child = node_get_child(parent, token);
if (child) {
parent = child;
if (!NODE_NEED_MONITOR(node)) {
/* Clean some flags. */
/* NODE_CLE_FLAG(node, NODE_FLAG_HAS_SNAPSHOT | NODE_FLAG_STAT_DONE); */
- node->flag = 0;
/* Now we handle the state. */
if (NODE_HAS_STATE(node, NODE_STATE_ASSOCIATED)) {
node_delete (node_t *f)
{
FN_W ("%s 0x%p %s\n", __func__, f, NODE_NAME(f));
+ /* Clean flags. */
+ f->flag = 0;
g_assert(f->state == 0);
g_assert(!NODE_IS_ACTIVE(f));
g_assert(g_hash_table_size (f->children) == 0);