All of the examples in the documentation can be run similarly.
-## Modules
-Node uses the CommonJS module system.
+## Standard Modules
-Node has a simple module loading system. In Node, files and modules are in
-one-to-one correspondence. As an example, `foo.js` loads the module
-`circle.js` in the same directory.
+Node comes with a number of modules that are compiled in to the process,
+most of which are documented below. The most common way to use these modules
+is with `require('name')` and then assigning the return value to a local
+variable with the same name as the module.
-The contents of `foo.js`:
+Example:
- var circle = require('./circle');
var sys = require('sys');
- sys.puts( 'The area of a circle of radius 4 is '
- + circle.area(4));
+
+It is possible to extend node with other modules. See `'Modules'`
-The contents of `circle.js`:
- var PI = 3.14;
+## Buffers
- exports.area = function (r) {
- return PI * r * r;
- };
+Pure Javascript is Unicode friendly but not nice to binary data. When
+dealing with TCP streams or the file system, it's necessary to handle octet
+streams. Node has several strategies for manipulating, creating, and
+consuming octet streams.
- exports.circumference = function (r) {
- return 2 * PI * r;
- };
+Raw data is stored in instances of the `Buffer` class. A `Buffer` is similar
+to an array of integers but corresponds to a raw memory allocation outside
+the V8 heap. A `Buffer` cannot be resized.
+Access the class with `require('buffer').Buffer`.
-The module `circle.js` has exported the functions `area()` and
-`circumference()`. To export an object, add to the special `exports`
-object. (Alternatively, one can use `this` instead of `exports`.) Variables
-local to the module will be private. In this example the variable `PI` is
-private to `circle.js`. The function `puts()` comes from the module `'sys'`,
-which is a built-in module. Modules which are not prefixed by `'./'` are
-built-in module--more about this later.
+Converting between Buffers and JavaScript string objects requires an explicit encoding
+method. Node supports 3 string encodings: UTF-8 (`'utf8'`), ASCII (`'ascii'`), and
+Binary (`'binary'`).
-A module prefixed with `'./'` is relative to the file calling `require()`.
-That is, `circle.js` must be in the same directory as `foo.js` for
-`require('./circle')` to find it.
+* `'ascii'` - for 7 bit ASCII data only. This encoding method is very fast, and will
+strip the high bit if set.
+
+* `'binary'` - for 8 bit binary data such as images.
-Without the leading `'./'`, like `require('assert')` the module is searched
-for in the `require.paths` array. `require.paths` on my system looks like
-this:
+* `'utf8'` - Unicode characters. Many web pages and other document formats use UTF-8.
-`[ '/home/ryan/.node_libraries' ]`
-That is, when `require('assert')` is called Node looks for:
+### new Buffer(size)
- * 1: `/home/ryan/.node_libraries/assert.js`
- * 2: `/home/ryan/.node_libraries/assert.node`
- * 3: `/home/ryan/.node_libraries/assert/index.js`
- * 4: `/home/ryan/.node_libraries/assert/index.node`
+Allocates a new buffer of `size` octets.
-interrupting once a file is found. Files ending in `'.node'` are binary Addon
-Modules; see the section below about addons. `'index.js'` allows one to
-package a module as a directory.
+### buffer.write(string, encoding, offset)
-`require.paths` can be modified at runtime by simply unshifting new
-paths onto it, or at startup with the `NODE_PATH` environmental
-variable (which should be a list of paths, colon separated).
+Writes `string` to the buffer at `offset` using the given encoding. Returns
+number of octets written. If `buffer` did not contain enough space to fit
+the entire string it will write a partial amount of the string. In the case
+of `'utf8'` encoding, the method will not write partial characters.
+Example: write a utf8 string into a buffer, then print it
-## Buffers
+ var sys = require('sys'),
+ Buffer = require('buffer').Buffer,
+ buf = new Buffer(256),
+ len;
-Pure Javascript is Unicode friendly but not nice to pure binary data. When
-dealing with TCP streams or the file system, it's necessary to handle octet
-streams. Node has several strategies for manipulating, creating, and
-consuming octet streams.
+ len = buf.write('\u00bd + \u00bc = \u00be', 'utf8', 0);
+ sys.puts(len + " bytes: " + buf.toString('utf8', 0, len));
-Raw data is stored in instances of the `Buffer` class. A `Buffer` is similar
-to an array of integers but correspond to a raw memory allocation outside
-the V8 heap. A `Buffer` cannot be resized.
-Access the class at `require('buffer').Buffer`.
+ // 12 bytes: ½ + ¼ = ¾
+
+
+### buffer.toString(encoding, start, end)
+
+Decodes and returns a string from buffer data encoded with `encoding`
+beginning at `start` and ending at `end`.
+
+See `buffer.write()` example, above.
+
+
+### buffer[index]
+
+Get and set the octet at `index`. The values refer to individual bytes,
+so the legal range is between `0x00` and `0xFF` hex or `0` and `255`.
+
+Example: copy an ASCII string into a buffer, one byte at a time:
+
+ var sys = require('sys'),
+ Buffer = require('buffer').Buffer,
+ str = "node.js",
+ buf = new Buffer(str.length),
+ i;
+
+ for (i = 0; i < str.length ; i += 1) {
+ buf[i] = str.charCodeAt(i);
+ }
+
+ sys.puts(buf);
+
+ // node.js
-Node supports 3 string encodings. UTF-8 (`'utf8'`), ASCII (`'ascii'`), and
-Binary (`'binary'`). `'ascii'` and `'binary'` only look at the first 8 bits
-of the 16bit JavaScript string characters.
### Buffer.byteLength(string, encoding)
-Gives the actual byte length of a string. This is not the same as
+
+Gives the actual byte length of a string. This is not the same as
`String.prototype.length` since that returns the number of *characters* in a
string.
- // Takes in a UTF8 string, gives back a buffer
- function stringToBuffer(string) {
- var buffer = new Buffer(Buffer.byteLength(string));
- buffer.utf8Write(string);
- return buffer;
- };
+Example:
-### new Buffer(size)
-Allocates a new buffer of `size` octets.
+ var sys = require('sys'),
+ Buffer = require('buffer').Buffer,
+ str = '\u00bd + \u00bc = \u00be';
+
+ sys.puts(str + ": " + str.length + " characters, " +
+ Buffer.byteLength(str, 'utf8') + " bytes");
+
+ // ½ + ¼ = ¾: 9 characters, 12 bytes
-### buffer[index]
-Get and set the octet at `index`. The value can be between `0x00` and `0xFF`.
### buffer.length
-length in octets.
-### buffer.copy(targetBuffer, targetStart, start, end)
+The size of the buffer in bytes. Note that this is not necessarily the size
+of the contents. `length` refers to the amount of memory allocated for the
+buffer object. It does not change when the contents of the buffer are changed.
+
+ var sys = require('sys'),
+ Buffer = require('buffer').Buffer,
+ buf = new Buffer(1234);
+
+ sys.puts(buf.length);
+ buf.write("some string", "ascii", 0);
+ sys.puts(buf.length);
+
+ // 1234
+ // 1234
+
+### buffer.copy(targetBuffer, targetStart, sourceStart, sourceEnd)
+
Does a memcpy() between buffers.
+Example: build two Buffers, then copy `buf1` from byte 16 through byte 20
+into `buf2`, starting at the 8th byte in `buf2`.
+
+ var sys = require('sys'),
+ Buffer = require('buffer').Buffer,
+ buf1 = new Buffer(26),
+ buf2 = new Buffer(26),
+ i;
+
+ for (i = 0 ; i < 26 ; i += 1) {
+ buf1[i] = i + 97; // 97 is ASCII a
+ buf2[i] = 33; // ASCII !
+ }
+
+ buf1.copy(buf2, 8, 16, 20);
+ sys.puts(buf2.toString('ascii', 0, 25));
+
+ // !!!!!!!!qrst!!!!!!!!!!!!!
+
+
### buffer.slice(start, end)
+
Returns a new buffer which references the
same memory as the old, but offset and cropped by the `start` and `end`
-indexes. **Modifying the new buffer slice will modify memory in the original
-buffer!**
+indexes.
-### buffer.write(string, encoding, offset)
-Writes `string` to the buffer at `offset` using the given encoding. Returns
-number of octets written. If `buffer` did not contain enough space to fit
-the entire string it will write a partial amount of the string. In the case
-of `encoding=='utf8'`, the method will not write partial characters.
+**Modifying the new buffer slice will modify memory in the original buffer!**
-### buffer.toString(encoding, start, end)
-Decodes and returns a string assuming in the given encoding beginning at
-`start` and ending at `end`.
+Example: build a Buffer with the ASCII alphabet, take a slice, then modify one byte
+from the original Buffer.
+
+ var sys = require('sys'),
+ Buffer = require('buffer').Buffer,
+ buf1 = new Buffer(26), buf2,
+ i;
+
+ for (i = 0 ; i < 26 ; i += 1) {
+ buf1[i] = i + 97; // 97 is ASCII a
+ }
+ buf2 = buf1.slice(0, 3);
+ sys.puts(buf2.toString('ascii', 0, buf2.length));
+ buf1[0] = 33;
+ sys.puts(buf2.toString('ascii', 0, buf2.length));
+
+ // abc
+ // !bc
## EventEmitter
`'utf8'`, `'ascii'`, or `'binary'`.
### stream.pause()
+
Pauses the incoming `'data'` events.
### stream.resume()
+
Resumes the incoming `'data'` events after a `pause()`.
### stream.destroy()
+
Closes the underlying file descriptor. Stream will not emit any more events.
Emitted when the underlying file descriptor has been closed.
### stream.write(string, encoding)
+
Writes `string` with the given `encoding` to the stream. Returns `true` if
the string has been flushed to the kernel buffer. Returns `false` to
indicate that the kernel buffer is full, and the data will be sent out in
### stream.write(buffer)
+
Same as the above except with a raw buffer.
### stream.end()
+
Terminates the stream with EOF or FIN.
### stream.end(string, encoding)
+
Sends `string` with the given `encoding` and terminates the stream with EOF
or FIN. This is useful to reduce the number of packets sent.
### stream.end(buffer)
+
Same as above but with a `buffer`.
### stream.destroy()
+
Closes the underlying file descriptor. Stream will not emit any more events.
These object are available in the global scope and can be accessed from anywhere.
### global
+
The global namespace object.
### process
-The process object. Most stuff lives in here. See the 'process object'
+
+The process object. Most stuff lives in here. See the `'process object'`
section.
### require()
-To require modules. See the modules section.
+
+To require modules. See the `'Modules'` section.
### require.paths
-The search path for absolute path arguments to `require()`.
+
+An array of search paths for `require()`. This array can be modified to add custom paths.
+
+Example: add a new path to the beginning of the search list
+
+ var sys = require('sys');
+
+ require.paths.unshift('/usr/local/node');
+ sys.puts(require.paths);
+ // /usr/local/node,/Users/mjr/.node_libraries
+
### __filename
-The filename of the script being executed.
+
+The filename of the script being executed. This is the absolute path, and not necessarily
+the same filename passed in as a command line argument.
### __dirname
+
The dirname of the script being executed.
+Example: running `node example.js` from `/Users/mjr`
+
+ var sys = require('sys');
+ sys.puts(__filename);
+ sys.puts(__dirname);
+ // /Users/mjr/example.js
+ // /Users/mjr
+
+
### module
+
A reference to the current module (of type `process.Module`). In particular
`module.exports` is the same as the `exports` object. See `src/process.js`
for more information.
`function (err) { } `
-
Emitted when an exception bubbles all the way back to the event loop. If a
listener is added for this exception, the default action (which is to print
a stack trace and exit) will not occur.
};
-
### process.openStdin()
Opens the standard input stream, returns a readable stream.
4: four
-
### process.chdir(directory)
Changes the current working directory of the process or throws an exception if that fails.
An object containing the user environment. See environ(7).
-
### process.exit(code)
Ends the process with the specified `code`. If omitted, exit uses the
A compiled-in property that exposes `NODE_PREFIX`.
- require('sys').puts('Install prefix: ' + process.installPrefix);
+ require('sys').puts('Prefix: ' + process.installPrefix);
### process.kill(pid, signal)
exec = require('child_process').exec,
child;
- child = exec('cat *.js bad_file | wc -l', function (error, stdout, stderr) {
- sys.print('stdout: ' + stdout);
- sys.print('stderr: ' + stderr);
- if (error !== null) {
- sys.puts('exec error: ' + error);
- }
- });
+ child = exec('cat *.js bad_file | wc -l',
+ function (error, stdout, stderr) {
+ sys.print('stdout: ' + stdout);
+ sys.print('stderr: ' + stderr);
+ if (error !== null) {
+ sys.puts('exec error: ' + error);
+ }
+ });
The callback gets the arguments `(error, stdout, stderr)`. On success, `error`
will be `null`. On error, `error` will be an instance of `Error` and `err.code`
## Script
-`Script` class provides with compiling, remembering and running pieces of Javascript code. You can get `Script` class by issuing
+`Script` class compiles and runs JavaScript code. You can access this class with:
var Script = process.binding('evals').Script;
+New JavaScript code can be compiled and run immediately or compiled, saved, and run later.
-### Script.runInThisContext(code, filename='evalmachine.< anonymous >')
+### Script.runInThisContext(code, filename)
Similar to `process.compile`. `Script.runInThisContext` compiles `code` as if it were loaded from `filename`,
runs it and returns the result. Running code does not have access to local scope. `filename` is optional.
var sys = require('sys'),
localVar = 123,
- usingscript, evaled;
+ usingscript, evaled,
+ Script = process.binding('evals').Script;
- usingscript = Script.runInThisContext('localVar = 1;', 'myfile.js');
- sys.puts('localVar: ' + localVar + ', usingscript: ' + usingscript);
+ usingscript = Script.runInThisContext('localVar = 1;',
+ 'myfile.js');
+ sys.puts('localVar: ' + localVar + ', usingscript: ' +
+ usingscript);
evaled = eval('localVar = 1;');
- sys.puts('localVar: ' + localVar + ', evaled: ' + evaled);
+ sys.puts('localVar: ' + localVar + ', evaled: ' +
+ evaled);
// localVar: 123, usingscript: 1
// localVar: 1, evaled: 1
and throws.an exception.
-
-### Script.runInNewContext(code, sandbox={}, filename='evalmachine.< anonymous >')
+### Script.runInNewContext(code, sandbox, filename)
`Script.runInNewContext` compiles `code` to run in `sandbox` as if it were loaded from `filename`,
then runs it and returns the result. Running code does not have access to local scope and
the object `sandbox` will be used as the global object for `code`.
`sandbox` and `filename` are optional.
+Example: compile and execute code that increments a global variable and sets a new one.
+These globals are contained in the sandbox.
+
var sys = require('sys'),
+ Script = process.binding('evals').Script,
sandbox = {
animal: 'cat',
count: 2
};
- Script.runInNewContext('count += 1; name = 'kitty'', sandbox, 'myfile.js');
+ Script.runInNewContext(
+ 'count += 1; name = "kitty"', sandbox, 'myfile.js');
sys.puts(sys.inspect(sandbox));
+ // { animal: 'cat', count: 3, name: 'kitty' }
+
Note that running untrusted code is a tricky business requiring great care. To prevent accidental
-global variable leakage, `Script.runInNewContext` is quite useful, but to safely run untrusted code, many more steps
-must be taken.
+global variable leakage, `Script.runInNewContext` is quite useful, but safely running untrusted code
+requires a separate process.
In case of syntax error in `code`, `Script.runInThisContext` emits the syntax error to stderr
-and throws.an exception.
-
+and throws an exception.
-### new Script(code, filename='evalmachine.< anonymous >')
+### new Script(code, filename)
`new Script` compiles `code` as if it were loaded from `filename`,
-but does not run it. Instead, it returns Script object representing this compiled code.
+but does not run it. Instead, it returns a `Script` object representing this compiled code.
This script can be run later many times using methods below.
-The returned script is not bound to any global object,
-it is bound before each run, just for that run. `filename` is optional.
+The returned script is not bound to any global object.
+It is bound before each run, just for that run. `filename` is optional.
In case of syntax error in `code`, `new Script` emits the syntax error to stderr
-and throws.an exception.
-
+and throws an exception.
### script.runInThisContext()
-Similar to "static" version in `Script.runInThisContext`, but now being a method of precompiled Script object.
-`script.runInThisContext` runs the code of `script` and returns the result. Running code does not have access to local scope
-and is run for actual `global` object (v8: in actual context).
+Similar to `Script.runInThisContext` (note capital 'S'), but now being a method of a precompiled Script object.
+`script.runInThisContext` runs the code of `script` and returns the result.
+Running code does not have access to local scope, but does have access to the `global` object
+(v8: in actual context).
-Example of using `script.runInThisContext` and `eval` to run the same code:
+Example of using `script.runInThisContext` to compile code once and run it multiple times:
var sys = require('sys'),
- localVar = 123,
- script, usingscript, evaled;
+ Script = process.binding('evals').Script,
+ scriptObj, i;
+
+ globalVar = 0;
- script = new Script('localVar = 1', 'myfile.js');
- usingscript = script.runInThisContext();
- sys.puts('localVar: ' + localVar + ', usingscript: ' + usingscript);
- evaled = eval('localVar = 1;');
- sys.puts('localVar: ' + localVar + ', evaled: ' + evaled);
+ scriptObj = new Script('globalVar += 1', 'myfile.js');
- // localVar: 123, usingscript: 1
- // localVar: 1, evaled: 1
+ for (i = 0; i < 1000 ; i += 1) {
+ scriptObj.runInThisContext();
+ }
-`script.runInThisContext` does not have access to the local scope, so `localVar` is unchanged.
-`eval` does have access to the local scope, so `localVar` is changed.
+ sys.puts(globalVar);
+ // 1000
-### script.runInNewContext(sandbox={})
+### script.runInNewContext(sandbox)
-Similar to "static" version in `Script.runInNewContext`, but now being a method of precompiled Script object.
-`script.runInNewContext` runs the code of `script` in a `sandbox` and returns the result.
-Running code does not have access to local scope and the object `sandbox` will be used as the global object for the code.
-`sandbox`is optional.
+Similar to `Script.runInNewContext` (note capital 'S'), but now being a method of a precompiled Script object.
+`script.runInNewContext` runs the code of `script` with `sandbox` as the global object and returns the result.
+Running code does not have access to local scope. `sandbox` is optional.
+
+Example: compile code that increments a global variable and sets one, then execute this code multiple times.
+These globals are contained in the sandbox.
var sys = require('sys'),
- script = new Script('count += 1; name = 'kitty'', 'myfile.js'),
+ Script = process.binding('evals').Script,
+ scriptObj, i,
sandbox = {
animal: 'cat',
count: 2
};
- script.runInNewContext(sandbox);
+ scriptObj = new Script(
+ 'count += 1; name = "kitty"', 'myfile.js');
+
+ for (i = 0; i < 10 ; i += 1) {
+ scriptObj.runInNewContext(sandbox);
+ }
+
sys.puts(sys.inspect(sandbox));
-Note that running untrusted code is a tricky business requiring great care. To prevent accidental
-global variable leakage, `Script.runInNewContext` is quite useful, but to safely run untrusted code, many more steps
-must be taken.
+ // { animal: 'cat', count: 12, name: 'kitty' }
+Note that running untrusted code is a tricky business requiring great care. To prevent accidental
+global variable leakage, `script.runInNewContext` is quite useful, but safely running untrusted code
+requires a separate process.
## File System
- `.help` - Show this list of special commands.
+## Modules
+
+Node uses the CommonJS module system.
+
+Node has a simple module loading system. In Node, files and modules are in
+one-to-one correspondence. As an example, `foo.js` loads the module
+`circle.js` in the same directory.
+
+The contents of `foo.js`:
+
+ var circle = require('./circle'),
+ sys = require('sys');
+ sys.puts( 'The area of a circle of radius 4 is '
+ + circle.area(4));
+
+The contents of `circle.js`:
+
+ var PI = 3.14;
+
+ exports.area = function (r) {
+ return PI * r * r;
+ };
+
+ exports.circumference = function (r) {
+ return 2 * PI * r;
+ };
+
+The module `circle.js` has exported the functions `area()` and
+`circumference()`. To export an object, add to the special `exports`
+object. (Alternatively, one can use `this` instead of `exports`.) Variables
+local to the module will be private. In this example the variable `PI` is
+private to `circle.js`. The function `puts()` comes from the module `'sys'`,
+which is a built-in module. Modules which are not prefixed by `'./'` are
+built-in module--more about this later.
+
+A module prefixed with `'./'` is relative to the file calling `require()`.
+That is, `circle.js` must be in the same directory as `foo.js` for
+`require('./circle')` to find it.
+
+Without the leading `'./'`, like `require('assert')` the module is searched
+for in the `require.paths` array. `require.paths` on my system looks like
+this:
+
+`[ '/home/ryan/.node_libraries' ]`
+
+That is, when `require('assert')` is called Node looks for:
+
+* 1: `/home/ryan/.node_libraries/assert.js`
+* 2: `/home/ryan/.node_libraries/assert.node`
+* 3: `/home/ryan/.node_libraries/assert/index.js`
+* 4: `/home/ryan/.node_libraries/assert/index.node`
+
+interrupting once a file is found. Files ending in `'.node'` are binary Addon
+Modules; see 'Addons' below. `'index.js'` allows one to package a module as
+a directory.
+
+`require.paths` can be modified at runtime by simply unshifting new
+paths onto it, or at startup with the `NODE_PATH` environmental
+variable (which should be a list of paths, colon separated).
+
## Addons