#include "instr-a3xx.h"
#include "ir3.h"
+#include "compiler/glsl/standalone.h"
+#include "compiler/nir/glsl_to_nir.h"
+
static void dump_info(struct ir3_shader_variant *so, const char *str)
{
uint32_t *bin;
free(bin);
}
+int st_glsl_type_size(const struct glsl_type *type);
+
+static nir_shader *
+load_glsl(const char *filename, gl_shader_stage stage)
+{
+ static const struct standalone_options options = {
+ .glsl_version = 140,
+ .do_link = true,
+ };
+ struct gl_shader_program *prog;
+
+ prog = standalone_compile_shader(&options, 1, (char * const*)&filename);
+ if (!prog)
+ errx(1, "couldn't parse `%s'", filename);
+
+ nir_shader *nir = glsl_to_nir(prog, stage, ir3_get_compiler_options());
+
+ standalone_compiler_cleanup(prog);
+
+ /* required NIR passes: */
+ /* TODO cmdline args for some of the conditional lowering passes? */
+
+ NIR_PASS_V(nir, nir_lower_io_to_temporaries,
+ nir_shader_get_entrypoint(nir),
+ true, true);
+ NIR_PASS_V(nir, nir_lower_global_vars_to_local);
+ NIR_PASS_V(nir, nir_split_var_copies);
+ NIR_PASS_V(nir, nir_lower_var_copies);
+
+ NIR_PASS_V(nir, nir_split_var_copies);
+ NIR_PASS_V(nir, nir_lower_var_copies);
+ NIR_PASS_V(nir, nir_lower_io_types);
+
+ // TODO nir_assign_var_locations??
+
+ NIR_PASS_V(nir, nir_lower_system_values);
+ NIR_PASS_V(nir, nir_lower_io, nir_var_all, st_glsl_type_size);
+ NIR_PASS_V(nir, nir_lower_samplers, prog);
+
+ return nir;
+}
static int
read_file(const char *filename, void **ptr, size_t *size)
static void print_usage(void)
{
- printf("Usage: ir3_compiler [OPTIONS]... FILE\n");
+ printf("Usage: ir3_compiler [OPTIONS]... <file.tgsi | file.vert | file.frag>\n");
printf(" --verbose - verbose compiler/debug messages\n");
printf(" --binning-pass - generate binning pass shader (VERT)\n");
printf(" --color-two-side - emulate two-sided color (FRAG)\n");
{
int ret = 0, n = 1;
const char *filename;
- struct tgsi_token toks[65536];
- struct tgsi_parse_context parse;
struct ir3_shader_variant v;
struct ir3_shader s;
struct ir3_shader_key key = {};
if (fd_mesa_debug & FD_DBG_OPTMSGS)
debug_printf("%s\n", (char *)ptr);
- if (!tgsi_text_translate(ptr, toks, ARRAY_SIZE(toks)))
- errx(1, "could not parse `%s'", filename);
+ nir_shader *nir;
- if (fd_mesa_debug & FD_DBG_OPTMSGS)
- tgsi_dump(toks, 0);
+ char *ext = rindex(filename, '.');
+
+ if (strcmp(ext, ".tgsi") == 0) {
+ struct tgsi_token toks[65536];
+
+ if (!tgsi_text_translate(ptr, toks, ARRAY_SIZE(toks)))
+ errx(1, "could not parse `%s'", filename);
+
+ if (fd_mesa_debug & FD_DBG_OPTMSGS)
+ tgsi_dump(toks, 0);
+
+ nir = ir3_tgsi_to_nir(toks);
+ s.from_tgsi = true;
+ } else if (strcmp(ext, ".frag") == 0) {
+ nir = load_glsl(filename, MESA_SHADER_FRAGMENT);
+ s.from_tgsi = false;
+ } else if (strcmp(ext, ".vert") == 0) {
+ nir = load_glsl(filename, MESA_SHADER_FRAGMENT);
+ s.from_tgsi = false;
+ } else {
+ print_usage();
+ return -1;
+ }
- nir_shader *nir = ir3_tgsi_to_nir(toks);
- s.from_tgsi = true;
s.compiler = ir3_compiler_create(NULL, gpu_id);
s.nir = ir3_optimize_nir(&s, nir, NULL);
v.key = key;
v.shader = &s;
- tgsi_parse_init(&parse, toks);
- switch (parse.FullHeader.Processor.Processor) {
- case PIPE_SHADER_FRAGMENT:
+ switch (nir->stage) {
+ case MESA_SHADER_FRAGMENT:
s.type = v.type = SHADER_FRAGMENT;
break;
- case PIPE_SHADER_VERTEX:
+ case MESA_SHADER_VERTEX:
s.type = v.type = SHADER_VERTEX;
break;
- case PIPE_SHADER_COMPUTE:
+ case MESA_SHADER_COMPUTE:
s.type = v.type = SHADER_COMPUTE;
break;
+ default:
+ errx(1, "unhandled shader stage: %d", nir->stage);
}
info = "NIR compiler";