.maxUniformBufferRange = pdevice->pscreen->get_shader_param(pdevice->pscreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE),
.maxStorageBufferRange = pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_MAX_SHADER_BUFFER_SIZE),
.maxPushConstantsSize = MAX_PUSH_CONSTANTS_SIZE,
- .maxMemoryAllocationCount = 4096,
+ .maxMemoryAllocationCount = UINT32_MAX,
.maxSamplerAllocationCount = 32 * 1024,
.bufferImageGranularity = 64, /* A cache line */
.sparseAddressSpaceSize = 0,