/* Note: vesacon relies on the encoding of these numbers */
enum color_table_shadow {
- SHADOW_NONE = 0,
- SHADOW_ALL = 1,
- SHADOW_NORMAL = 2,
- SHADOW_REVERSE = 3,
+ SHADOW_NONE = 0,
+ SHADOW_ALL = 1,
+ SHADOW_NORMAL = 2,
+ SHADOW_REVERSE = 3,
};
struct color_table {
- const char *name; /* Attribute name (used for customization) */
- const char *ansi; /* ANSI attribute */
- unsigned int argb_fg; /* ARGB for foreground */
- unsigned int argb_bg; /* ARGB for background */
- enum color_table_shadow shadow; /* Shadow mode */
+ const char *name; /* Attribute name (used for customization) */
+ const char *ansi; /* ANSI attribute */
+ unsigned int argb_fg; /* ARGB for foreground */
+ unsigned int argb_bg; /* ARGB for background */
+ enum color_table_shadow shadow; /* Shadow mode */
};
extern struct color_table *console_color_table;