}
StreamString stream;
+ ProcessSP process_sp;
const auto error = target->Attach(m_options.attach_info, &stream);
if (error.Success()) {
- ProcessSP process_sp(target->GetProcessSP());
+ process_sp = target->GetProcessSP();
if (process_sp) {
result.AppendMessage(stream.GetString());
result.SetStatus(eReturnStatusSuccessFinishNoResult);
// This supports the use-case scenario of immediately continuing the
// process once attached.
- if (m_options.attach_info.GetContinueOnceAttached())
- m_interpreter.HandleCommand("process continue", eLazyBoolNo, result);
+ if (m_options.attach_info.GetContinueOnceAttached()) {
+ // We have made a process but haven't told the interpreter about it yet,
+ // so CheckRequirements will fail for "process continue". Set the override
+ // here:
+ ExecutionContext exe_ctx(process_sp);
+ m_interpreter.HandleCommand("process continue", eLazyBoolNo, exe_ctx, result);
+ }
return result.Succeeded();
}
process = target.GetProcess()
self.assertTrue(process, PROCESS_IS_VALID)
+ @skipIfiOSSimulator
+ def test_attach_to_process_by_id_autocontinue(self):
+ """Test attach by process id"""
+ self.build()
+ exe = self.getBuildArtifact(exe_name)
+
+ # Spawn a new process
+ popen = self.spawnSubprocess(exe)
+
+ self.runCmd("process attach -c -p " + str(popen.pid))
+
+ target = self.dbg.GetSelectedTarget()
+
+ process = target.GetProcess()
+ self.assertTrue(process, PROCESS_IS_VALID)
+ self.assertTrue(process.GetState(), lldb.eStateRunning)
+
@skipIfReproducer # FIXME: Unexpected packet during (active) replay
@skipIfWindows # This is flakey on Windows AND when it fails, it hangs: llvm.org/pr48806
def test_attach_to_process_from_different_dir_by_id(self):