radeonsi: reorder si_context variables
authorMarek Olšák <marek.olsak@amd.com>
Sun, 30 Aug 2015 10:25:03 +0000 (12:25 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Tue, 1 Sep 2015 19:51:15 +0000 (21:51 +0200)
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
src/gallium/drivers/radeonsi/si_pipe.h

index 1c4c46d..02d75f0 100644 (file)
@@ -160,16 +160,41 @@ struct si_context {
        void                            *custom_blend_fastclear;
        void                            *pstipple_sampler_state;
        struct si_screen                *screen;
-       struct si_pm4_state             *init_config;
        struct pipe_fence_handle        *last_gfx_fence;
        struct si_shader_selector       *fixed_func_tcs_shader;
+       LLVMTargetMachineRef            tm;
 
+       /* Atoms (direct states). */
        union si_state_atoms            atoms;
        unsigned                        dirty_atoms; /* mask */
+       /* PM4 states (precomputed immutable states) */
+       union si_state                  queued;
+       union si_state                  emitted;
 
+       /* Atom declarations. */
+       struct r600_atom                cache_flush;
        struct si_framebuffer           framebuffer;
-       struct si_vertex_element        *vertex_elements;
-       /* for saving when using blitter */
+       struct r600_atom                msaa_sample_locs;
+       struct r600_atom                db_render_state;
+       struct r600_atom                msaa_config;
+       struct si_sample_mask           sample_mask;
+       struct r600_atom                cb_target_mask;
+       struct si_blend_color           blend_color;
+       struct r600_atom                clip_regs;
+       struct si_clip_state            clip_state;
+       struct si_shader_data           shader_userdata;
+       struct si_scissors              scissors;
+       struct si_viewports             viewports;
+       struct si_stencil_ref           stencil_ref;
+       struct r600_atom                spi_map;
+
+       /* Precomputed states. */
+       struct si_pm4_state             *init_config;
+       struct si_pm4_state             *vgt_shader_config[4];
+       /* With rasterizer discard, there doesn't have to be a pixel shader.
+        * In that case, we bind this one: */
+       void                            *dummy_pixel_shader;
+
        /* shaders */
        struct si_shader_selector       *ps_shader;
        struct si_shader_selector       *gs_shader;
@@ -177,57 +202,36 @@ struct si_context {
        struct si_shader_selector       *tcs_shader;
        struct si_shader_selector       *tes_shader;
        struct si_cs_shader_state       cs_shader_state;
-       struct si_shader_data           shader_userdata;
+
        /* shader information */
+       struct si_vertex_element        *vertex_elements;
        unsigned                        sprite_coord_enable;
        bool                            flatshade;
+
+       /* shader descriptors */
        struct si_descriptors           vertex_buffers;
        struct si_buffer_resources      const_buffers[SI_NUM_SHADERS];
        struct si_buffer_resources      rw_buffers[SI_NUM_SHADERS];
        struct si_textures_info         samplers[SI_NUM_SHADERS];
-       struct r600_resource            *scratch_buffer;
+
+       /* other shader resources */
+       struct pipe_constant_buffer     null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
+       struct pipe_resource            *esgs_ring;
+       struct pipe_resource            *gsvs_ring;
+       struct pipe_resource            *tf_ring;
        struct r600_resource            *border_color_table;
        unsigned                        border_color_offset;
 
-       struct si_blend_color           blend_color;
-       struct si_stencil_ref           stencil_ref;
-       struct si_scissors              scissors;
-       struct si_viewports             viewports;
-       struct si_clip_state            clip_state;
-       struct r600_atom                clip_regs;
-       struct si_sample_mask           sample_mask;
-       struct r600_atom                cb_target_mask;
-       struct r600_atom                spi_map;
-       struct r600_atom                msaa_sample_locs;
-       struct r600_atom                msaa_config;
-       int                             ps_iter_samples;
-       bool                            smoothing_enabled;
-
        /* Vertex and index buffers. */
-       bool                    vertex_buffers_dirty;
-       struct pipe_index_buffer index_buffer;
-       struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
-
-       /* With rasterizer discard, there doesn't have to be a pixel shader.
-        * In that case, we bind this one: */
-       void                    *dummy_pixel_shader;
-       struct r600_atom        cache_flush;
-       struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
+       bool                            vertex_buffers_dirty;
+       struct pipe_index_buffer        index_buffer;
+       struct pipe_vertex_buffer       vertex_buffer[SI_NUM_VERTEX_BUFFERS];
 
-       /* VGT states. */
-       struct si_pm4_state     *vgt_shader_config[4];
-       struct pipe_resource    *esgs_ring;
-       struct pipe_resource    *gsvs_ring;
-       struct pipe_resource    *tf_ring;
-
-       LLVMTargetMachineRef            tm;
-
-       /* SI state handling */
-       union si_state  queued;
-       union si_state  emitted;
+       /* MSAA config state. */
+       int                             ps_iter_samples;
+       bool                            smoothing_enabled;
 
        /* DB render state. */
-       struct r600_atom        db_render_state;
        bool                    dbcb_depth_copy_enabled;
        bool                    dbcb_stencil_copy_enabled;
        unsigned                dbcb_copy_sample;
@@ -252,6 +256,7 @@ struct si_context {
        unsigned                last_gsvs_itemsize;
 
        /* Scratch buffer */
+       struct r600_resource    *scratch_buffer;
        boolean                 emit_scratch_reloc;
        unsigned                scratch_waves;
        unsigned                spi_tmpring_size;