Instead of relying on unrolling blobs in SkCanvas, serialize when
passing through a GPipe.
This is a prerequisite for pushing the blob draw op to the device.
R=mtklein@google.com, reed@google.com, robertphillips@google.com
Author: fmalita@chromium.org
Review URL: https://codereview.chromium.org/
511783005
*/
uint32_t uniqueID() const;
+ /**
+ * Serialize to a buffer.
+ */
+ void flatten(SkWriteBuffer&) const;
+
+ /**
+ * Recreate an SkTextBlob that was serialized into a buffer.
+ *
+ * @param SkReadBuffer Serialized blob data.
+ * @return A new SkTextBlob representing the serialized data, or NULL if the buffer is
+ * invalid.
+ */
+ static const SkTextBlob* CreateFromBuffer(SkReadBuffer&);
+
private:
enum GlyphPositioning {
kDefault_Positioning = 0, // Default glyph advances -- zero scalars per glyph.
SkTextBlob(uint16_t* glyphs, SkScalar* pos, const SkTArray<Run>* runs, const SkRect& bounds);
- void flatten(SkWriteBuffer&) const;
- static const SkTextBlob* CreateFromBuffer(SkReadBuffer&);
-
static unsigned ScalarsPerGlyph(GlyphPositioning pos);
friend class SkCanvas;
- friend class SkPictureData;
friend class SkTextBlobBuilder;
friend class TextBlobTester;
#include "SkRasterizer.h"
#include "SkRRect.h"
#include "SkShader.h"
+#include "SkTextBlob.h"
#include "SkTypeface.h"
#include "SkXfermode.h"
static void drawTextBlob_rp(SkCanvas* canvas, SkReader32* reader, uint32_t op32,
SkGPipeState* state) {
- UNIMPLEMENTED
+ SkScalar x = reader->readScalar();
+ SkScalar y = reader->readScalar();
+
+ size_t blobSize = reader->readU32();
+ const void* data = reader->skip(SkAlign4(blobSize));
+
+ if (state->shouldDraw()) {
+ SkReadBuffer blobBuffer(data, blobSize);
+ SkAutoTUnref<const SkTextBlob> blob(SkTextBlob::CreateFromBuffer(blobBuffer));
+ SkASSERT(blob.get());
+
+ canvas->drawTextBlob(blob, x, y, state->paint());
+ }
}
///////////////////////////////////////////////////////////////////////////////
#include "SkRRect.h"
#include "SkShader.h"
#include "SkStream.h"
+#include "SkTextBlob.h"
#include "SkTSearch.h"
#include "SkTypeface.h"
#include "SkWriter32.h"
void SkGPipeCanvas::onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
const SkPaint& paint) {
- // FIXME: blob serialization only supports SkWriteBuffers
- // -- convert to SkWriter32 to avoid unrolling?
- this->INHERITED::onDrawTextBlob(blob, x, y, paint);
+ NOTIFY_SETUP(this);
+ this->writePaint(paint);
+
+ // FIXME: this is inefficient but avoids duplicating the blob serialization logic.
+ SkWriteBuffer blobBuffer;
+ blob->flatten(blobBuffer);
+
+ size_t size = sizeof(uint32_t) + 2 * sizeof(SkScalar) + blobBuffer.bytesWritten();
+ if (this->needOpBytes(size)) {
+ this->writeOp(kDrawTextBlob_DrawOp);
+ fWriter.writeScalar(x);
+ fWriter.writeScalar(y);
+ fWriter.write32(SkToU32(blobBuffer.bytesWritten()));
+ uint32_t* pad = fWriter.reservePad(blobBuffer.bytesWritten());
+ blobBuffer.writeToMemory(pad);
+ }
}
void SkGPipeCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix,