hud->constants.color[1] = g;
hud->constants.color[2] = b;
hud->constants.color[3] = a;
- hud->constants.translate[0] = xoffset;
- hud->constants.translate[1] = yoffset;
+ hud->constants.translate[0] = (float) xoffset;
+ hud->constants.translate[1] = (float) yoffset;
hud->constants.scale[0] = 1;
hud->constants.scale[1] = yscale;
cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf);
float r, float g, float b, float a)
{
float buffer[] = {
- x1, y1,
- x1, y2,
- x2, y2,
- x2, y1,
+ (float) x1, (float) y1,
+ (float) x1, (float) y2,
+ (float) x2, (float) y2,
+ (float) x2, (float) y1,
};
hud_draw_colored_prims(hud, prim, buffer, 4, r, g, b, a, 0, 0, 1);
assert(hud->bg.num_vertices + 4 <= hud->bg.max_num_vertices);
- vertices[num++] = x1;
- vertices[num++] = y1;
+ vertices[num++] = (float) x1;
+ vertices[num++] = (float) y1;
- vertices[num++] = x1;
- vertices[num++] = y2;
+ vertices[num++] = (float) x1;
+ vertices[num++] = (float) y2;
- vertices[num++] = x2;
- vertices[num++] = y2;
+ vertices[num++] = (float) x2;
+ vertices[num++] = (float) y2;
- vertices[num++] = x2;
- vertices[num++] = y1;
+ vertices[num++] = (float) x2;
+ vertices[num++] = (float) y1;
hud->bg.num_vertices += num/2;
}
assert(hud->text.num_vertices + num/4 + 4 <= hud->text.max_num_vertices);
- vertices[num++] = x1;
- vertices[num++] = y1;
- vertices[num++] = tx1;
- vertices[num++] = ty1;
+ vertices[num++] = (float) x1;
+ vertices[num++] = (float) y1;
+ vertices[num++] = (float) tx1;
+ vertices[num++] = (float) ty1;
- vertices[num++] = x1;
- vertices[num++] = y2;
- vertices[num++] = tx1;
- vertices[num++] = ty2;
+ vertices[num++] = (float) x1;
+ vertices[num++] = (float) y2;
+ vertices[num++] = (float) tx1;
+ vertices[num++] = (float) ty2;
- vertices[num++] = x2;
- vertices[num++] = y2;
- vertices[num++] = tx2;
- vertices[num++] = ty2;
+ vertices[num++] = (float) x2;
+ vertices[num++] = (float) y2;
+ vertices[num++] = (float) tx2;
+ vertices[num++] = (float) ty2;
- vertices[num++] = x2;
- vertices[num++] = y1;
- vertices[num++] = tx2;
- vertices[num++] = ty1;
+ vertices[num++] = (float) x2;
+ vertices[num++] = (float) y1;
+ vertices[num++] = (float) tx2;
+ vertices[num++] = (float) ty1;
x += hud->font.glyph_width;
s++;
/* draw border */
assert(hud->whitelines.num_vertices + num/2 + 8 <= hud->whitelines.max_num_vertices);
- line_verts[num++] = pane->x1;
- line_verts[num++] = pane->y1;
- line_verts[num++] = pane->x2;
- line_verts[num++] = pane->y1;
-
- line_verts[num++] = pane->x2;
- line_verts[num++] = pane->y1;
- line_verts[num++] = pane->x2;
- line_verts[num++] = pane->y2;
-
- line_verts[num++] = pane->x1;
- line_verts[num++] = pane->y2;
- line_verts[num++] = pane->x2;
- line_verts[num++] = pane->y2;
-
- line_verts[num++] = pane->x1;
- line_verts[num++] = pane->y1;
- line_verts[num++] = pane->x1;
- line_verts[num++] = pane->y2;
+ line_verts[num++] = (float) pane->x1;
+ line_verts[num++] = (float) pane->y1;
+ line_verts[num++] = (float) pane->x2;
+ line_verts[num++] = (float) pane->y1;
+
+ line_verts[num++] = (float) pane->x2;
+ line_verts[num++] = (float) pane->y1;
+ line_verts[num++] = (float) pane->x2;
+ line_verts[num++] = (float) pane->y2;
+
+ line_verts[num++] = (float) pane->x1;
+ line_verts[num++] = (float) pane->y2;
+ line_verts[num++] = (float) pane->x2;
+ line_verts[num++] = (float) pane->y2;
+
+ line_verts[num++] = (float) pane->x1;
+ line_verts[num++] = (float) pane->y1;
+ line_verts[num++] = (float) pane->x1;
+ line_verts[num++] = (float) pane->y2;
/* draw horizontal lines inside the graph */
for (i = 0; i <= 5; i++) {