This reverts commit
116f2b6da868dec7539103574d0421cd6221e931.
This optimization causes widespread corruption in games, and even in
glxgears, on my ivb:gt1. The corruption appears like z-fighting of
overlapping polygons in the HiZ buffer.
The observation ties in very closely with the description of the
optimization disabled by default on IVB:
"The Hierarchical Z RAW Stall Optimization allows non-overlapping
polygons in the same 8x4 pixel/sample area to be processed without
stalling waiting for the earlier ones to write to Hierarchical Z
buffer."
No reason is given for why it is disabled by default, usually for such
optimizations it is that it is incomplete. However, there is no
indication whether this a gt1 only issue either. Before considering
reenabling this optimization, I would first suggest reproducing the
corruption in piglit.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75623
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Chia-I Wu <olv@lunarg.com>
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
gen7_setup_fixed_func_scheduler(dev_priv);
- /* enable HiZ Raw Stall Optimization */
- I915_WRITE(CACHE_MODE_0_GEN7,
- _MASKED_BIT_DISABLE(HIZ_RAW_STALL_OPT_DISABLE));
+ if (0) { /* causes HiZ corruption on ivb:gt1 */
+ /* enable HiZ Raw Stall Optimization */
+ I915_WRITE(CACHE_MODE_0_GEN7,
+ _MASKED_BIT_DISABLE(HIZ_RAW_STALL_OPT_DISABLE));
+ }
/* WaDisable4x2SubspanOptimization:ivb */
I915_WRITE(CACHE_MODE_1,