const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
const struct brw_wm_prog_data *wm_prog_data = (void *)
ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data;
- const struct shader_info *fs_info =
- iris_get_shader_info(ice, MESA_SHADER_FRAGMENT);
const struct brw_vue_map *last_vue_map =
&brw_vue_prog_data(ice->shaders.last_vue_shader->prog_data)->vue_map;
unsigned urb_read_offset, urb_read_length;
- iris_compute_sbe_urb_read_interval(fs_info->inputs_read,
+ iris_compute_sbe_urb_read_interval(wm_prog_data->inputs,
last_vue_map,
cso_rast->light_twoside,
&urb_read_offset, &urb_read_length);