/* Note that EXT_texture_filter_anisotropic is extremely vague about
* how anisotropic filtering interacts with the "normal" filter modes.
* When anisotropic filtering is enabled, we override min and mag
- * filter settings.
+ * filter settings completely. This includes driconf's settings.
*/
- if (anisotropy >= 2.0 && (minf != GL_NEAREST && minf != GL_LINEAR)) {
+ if (anisotropy >= 2.0) {
t->filter |= R300_TX_MAG_FILTER_ANISO
| R300_TX_MIN_FILTER_ANISO
| R300_TX_MIN_FILTER_MIP_LINEAR
| aniso_filter(anisotropy);
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "Using maximum anisotropy of %f\n", anisotropy);
return;
}