Also add ANGLE ES3 predefined configs.
BUG=skia:
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE
Change-Id: Ib7394afa961da1afe91c6dfefe08528273d3087c
Reviewed-on: https://skia-review.googlesource.com/6698
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
# There is some duplication here that might be worth cleaning up:
# - can use use our existing t_p/e/libjpeg instead of pulling it for Android?
- "third_party/externals/angle2" : "https://chromium.googlesource.com/angle/angle.git@d445357315299e30c18c756f657ff928653128c2",
+ "third_party/externals/angle2" : "https://chromium.googlesource.com/angle/angle.git@57f17473791703ac82add77c3d77d13d8e2dfbc4",
"third_party/externals/freetype": "https://skia.googlesource.com/third_party/freetype2.git@08fd250e1af0aa16d18012d39462e6ca9bbc6e90",
"third_party/externals/gyp" : "https://chromium.googlesource.com/external/gyp.git@87ac4d0e63fc7dd8152a350327fea8dcf031bf56",
"third_party/externals/harfbuzz": "https://skia.googlesource.com/third_party/harfbuzz.git@1.3.0",
"$windk/../Windows Kits/10/Include/10.0.10150.0/ucrt",
"$windk/../Windows Kits/8.1/Include/shared",
"$windk/../Windows Kits/8.1/Include/um",
+ "$windk/../Windows Kits/8.1/Include/winrt",
# For builds using win_toolchain asset.
"$windk/win_sdk/Include/10.0.14393.0/shared",
"$windk/win_sdk/Include/10.0.14393.0/ucrt",
"$windk/win_sdk/Include/10.0.14393.0/um",
+ "$windk/win_sdk/Include/10.0.14393.0/winrt",
]
lib_dirs = [
# For local builds.
":commit_id",
]
libs = []
- sources =
- rebase_path(
+ sources = rebase_path(
compiler_gypi.angle_preprocessor_sources +
- compiler_gypi.angle_translator_lib_sources +
- compiler_gypi.angle_translator_lib_essl_sources +
- compiler_gypi.angle_translator_lib_glsl_sources +
- compiler_gypi.angle_translator_lib_hlsl_sources +
+ compiler_gypi.angle_translator_sources +
+ compiler_gypi.angle_translator_essl_sources +
+ compiler_gypi.angle_translator_glsl_sources +
+ compiler_gypi.angle_translator_hlsl_sources +
gles_gypi.libangle_sources + gles_gypi.libangle_common_sources +
gles_gypi.libangle_image_util_sources +
gles_gypi.libglesv2_sources + gles_gypi.libangle_gl_sources,
".",
- "$angle_root/src") +
- [
- "$angle_root/src/compiler/translator/ShaderLang.cpp",
- "$angle_root/src/compiler/translator/ShaderVars.cpp",
- ]
+ "$angle_root/src")
if (!is_win) {
sources -= [ "$angle_root/src/libGLESv2/libGLESv2.def" ]
}
{ "debug", "gpu", "api=debug" },
{ "nullgpu", "gpu", "api=null" },
{ "angle_d3d11_es2", "gpu", "api=angle_d3d11_es2" },
+ { "angle_d3d11_es3", "gpu", "api=angle_d3d11_es3" },
{ "angle_d3d9_es2", "gpu", "api=angle_d3d9_es2" },
{ "angle_d3d11_es2_msaa4", "gpu", "api=angle_d3d11_es2,samples=4" },
{ "angle_gl_es2", "gpu", "api=angle_gl_es2" },
+ { "angle_gl_es3", "gpu", "api=angle_gl_es3" },
{ "commandbuffer", "gpu", "api=commandbuffer" }
#if SK_MESA
,{ "mesa", "gpu", "api=mesa" }