if (pPipeline->graphicsPipelineCI.pColorBlendState != NULL) {
if (!my_data->physDevProperties.features.independentBlend) {
VkPipelineColorBlendAttachmentState *pAttachments = pPipeline->pAttachments;
- for (uint i = 1 ; i < pPipeline->attachmentCount ; i++) {
+ for (uint32_t i = 1 ; i < pPipeline->attachmentCount ; i++) {
if ((pAttachments[0].blendEnable != pAttachments[i].blendEnable) ||
(pAttachments[0].srcColorBlendFactor != pAttachments[i].srcColorBlendFactor) ||
(pAttachments[0].dstColorBlendFactor != pAttachments[i].dstColorBlendFactor) ||