--- /dev/null
+#!amber
+
+# Copyright 2019 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a bug found by GraphicsFuzz.
+
+# Short description: A fragment shader with two loops and some matrices
+
+# The test passes because the fragment shader always writes red; the loops do nothing.
+# The second loop condition is always false.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# precision highp float;
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# mat4 matrix_a_uni;
+# };
+# void main()
+# {
+# vec4 matrix_b;
+# vec4 matrix_u;
+# for (
+# int x = 4;
+# x >= 1;
+# x--)
+# {
+# matrix_u[x] = 1.0;
+# }
+# for (
+# int b = 4;
+# matrix_a_uni[0][0] < -1.0;
+# b--)
+# {
+# matrix_b[b] = (b > 1 ? min(matrix_b, matrix_b) : matrix_u)[1];
+# }
+# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 7
+; Bound: 69
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %66
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %8 "x"
+ OpName %22 "matrix_u"
+ OpName %29 "b"
+ OpName %36 "buf0"
+ OpMemberName %36 0 "matrix_a_uni"
+ OpName %38 ""
+ OpName %47 "matrix_b"
+ OpName %66 "_GLF_color"
+ OpDecorate %8 RelaxedPrecision
+ OpDecorate %15 RelaxedPrecision
+ OpDecorate %23 RelaxedPrecision
+ OpDecorate %27 RelaxedPrecision
+ OpDecorate %28 RelaxedPrecision
+ OpDecorate %29 RelaxedPrecision
+ OpMemberDecorate %36 0 ColMajor
+ OpMemberDecorate %36 0 Offset 0
+ OpMemberDecorate %36 0 MatrixStride 16
+ OpDecorate %36 Block
+ OpDecorate %38 DescriptorSet 0
+ OpDecorate %38 Binding 0
+ OpDecorate %48 RelaxedPrecision
+ OpDecorate %49 RelaxedPrecision
+ OpDecorate %63 RelaxedPrecision
+ OpDecorate %64 RelaxedPrecision
+ OpDecorate %66 Location 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeInt 32 1
+ %7 = OpTypePointer Function %6
+ %9 = OpConstant %6 4
+ %16 = OpConstant %6 1
+ %17 = OpTypeBool
+ %19 = OpTypeFloat 32
+ %20 = OpTypeVector %19 4
+ %21 = OpTypePointer Function %20
+ %24 = OpConstant %19 1
+ %25 = OpTypePointer Function %19
+ %35 = OpTypeMatrix %20 4
+ %36 = OpTypeStruct %35
+ %37 = OpTypePointer Uniform %36
+ %38 = OpVariable %37 Uniform
+ %39 = OpConstant %6 0
+ %40 = OpTypeInt 32 0
+ %41 = OpConstant %40 0
+ %42 = OpTypePointer Uniform %19
+ %45 = OpConstant %19 -1
+ %59 = OpConstant %40 1
+ %65 = OpTypePointer Output %20
+ %66 = OpVariable %65 Output
+ %67 = OpConstant %19 0
+ %68 = OpConstantComposite %20 %24 %67 %67 %24
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %8 = OpVariable %7 Function
+ %22 = OpVariable %21 Function
+ %29 = OpVariable %7 Function
+ %47 = OpVariable %21 Function
+ %51 = OpVariable %21 Function
+ OpStore %8 %9
+ OpBranch %10
+ %10 = OpLabel
+ OpLoopMerge %12 %13 None
+ OpBranch %14
+ %14 = OpLabel
+ %15 = OpLoad %6 %8
+ %18 = OpSGreaterThanEqual %17 %15 %16
+ OpBranchConditional %18 %11 %12
+ %11 = OpLabel
+ %23 = OpLoad %6 %8
+ %26 = OpAccessChain %25 %22 %23
+ OpStore %26 %24
+ OpBranch %13
+ %13 = OpLabel
+ %27 = OpLoad %6 %8
+ %28 = OpISub %6 %27 %16
+ OpStore %8 %28
+ OpBranch %10
+ %12 = OpLabel
+ OpStore %29 %9
+ OpBranch %30
+ %30 = OpLabel
+ OpLoopMerge %32 %33 None
+ OpBranch %34
+ %34 = OpLabel
+ %43 = OpAccessChain %42 %38 %39 %39 %41
+ %44 = OpLoad %19 %43
+ %46 = OpFOrdLessThan %17 %44 %45
+ OpBranchConditional %46 %31 %32
+ %31 = OpLabel
+ %48 = OpLoad %6 %29
+ %49 = OpLoad %6 %29
+ %50 = OpSGreaterThan %17 %49 %16
+ OpSelectionMerge %53 None
+ OpBranchConditional %50 %52 %57
+ %52 = OpLabel
+ %54 = OpLoad %20 %47
+ %55 = OpLoad %20 %47
+ %56 = OpExtInst %20 %1 FMin %54 %55
+ OpStore %51 %56
+ OpBranch %53
+ %57 = OpLabel
+ %58 = OpLoad %20 %22
+ OpStore %51 %58
+ OpBranch %53
+ %53 = OpLabel
+ %60 = OpAccessChain %25 %51 %59
+ %61 = OpLoad %19 %60
+ %62 = OpAccessChain %25 %47 %48
+ OpStore %62 %61
+ OpBranch %33
+ %33 = OpLabel
+ %63 = OpLoad %6 %29
+ %64 = OpISub %6 %63 %16
+ OpStore %29 %64
+ OpBranch %30
+ %32 = OpLabel
+ OpStore %66 %68
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# matrix_a_uni
+BUFFER variant_matrix_a_uni DATA_TYPE mat4x4<float> DATA
+ 1.0 5.0 3.0 7.0 9.0 6.0 7.0 8.0 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant_matrix_a_uni AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255