ALSA: seq: Avoid open-code for getting timer resolution
authorTakashi Iwai <tiwai@suse.de>
Thu, 17 May 2018 08:43:16 +0000 (10:43 +0200)
committerTakashi Iwai <tiwai@suse.de>
Fri, 18 May 2018 06:49:13 +0000 (08:49 +0200)
Instead of open-coding for getting the timer resolution, use the
standard snd_timer_resolution() helper.

The original code falls back to the callback function when the
resolution is zero, but it must be always so when the callback
function is defined.  So this should be no functional change.

Signed-off-by: Takashi Iwai <tiwai@suse.de>
sound/core/seq/seq_timer.c

index 2316757..f587d0e 100644 (file)
@@ -371,9 +371,7 @@ static int initialize_timer(struct snd_seq_timer *tmr)
 
        tmr->ticks = 1;
        if (!(t->hw.flags & SNDRV_TIMER_HW_SLAVE)) {
-               unsigned long r = t->hw.resolution;
-               if (! r && t->hw.c_resolution)
-                       r = t->hw.c_resolution(t);
+               unsigned long r = snd_timer_resolution(tmr->timeri);
                if (r) {
                        tmr->ticks = (unsigned int)(1000000000uL / (r * freq));
                        if (! tmr->ticks)