Put this at the start of render so we can remove stuff on planes from
the scene graph entirely. This stops us from drawing the entire object
underneat the plane.
Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7194
evas_render_pre(eo_e, evas);
+ _evas_planes(e);
+
eina_evlog("+render_calc", eo_e, 0.0, NULL);
evas_call_smarts_calculate(eo_e);
eina_evlog("-render_calc", eo_e, 0.0, NULL);
else
_evas_object_image_video_overlay_hide(eo_obj);
}
- _evas_planes(e);
eina_evlog("-render_phase7", eo_e, 0.0, NULL);
/* phase 8. go thru each update rect and render objects in it*/