public static readonly Vector3 UnitY = new Vector3(0, 1, 0);
/// <summary>
- /// /// Defines a unit-length Vector3 that points towards the Z-axis.
+ /// Defines a unit-length Vector3 that points towards the Z-axis.
/// </summary>
public static readonly Vector3 UnitZ = new Vector3(0, 0, 1);
public static readonly Vector3d UnitY = new Vector3d(0, 1, 0);
/// <summary>
- /// /// Defines a unit-length Vector3d that points towards the Z-axis.
+ /// Defines a unit-length Vector3d that points towards the Z-axis.
/// </summary>
public static readonly Vector3d UnitZ = new Vector3d(0, 0, 1);