The `connected` value for wired devices was not properly initialized,
it must be set to `true` upon creation, because wired devices do not
generate connection events.
When a raw client (the Steam Client) uses the device, the input device
is destroyed. Then, when the raw client finishes, it must be recreated.
But since the `connected` variable was false this never happended.
Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
if (steam->quirks & STEAM_QUIRK_WIRELESS) {
hid_info(hdev, "Steam wireless receiver connected");
+ /* If using a wireless adaptor ask for connection status */
+ steam->connected = false;
steam_request_conn_status(steam);
} else {
+ /* A wired connection is always present */
+ steam->connected = true;
ret = steam_register(steam);
if (ret) {
hid_err(hdev,