Re-org of st_create_framebuffer() and renderbuffer format selection.
authorBrian <brian.paul@tungstengraphics.com>
Wed, 12 Dec 2007 21:55:57 +0000 (14:55 -0700)
committerBrian <brian.paul@tungstengraphics.com>
Wed, 12 Dec 2007 21:55:57 +0000 (14:55 -0700)
st_create_framebuffer() now takes pipe_formats for the color, depth, stencil
buffers.
This avoids a round-about chain of calls to pipe->is_format_supported() for
window renderbuffers (their format never changes).
Renderbuffer format selection code in st_format.c is simpler now too.

src/mesa/drivers/dri/intel_winsys/intel_screen.c
src/mesa/pipe/softpipe/sp_surface.c
src/mesa/pipe/xlib/xm_api.c
src/mesa/state_tracker/st_cb_fbo.c
src/mesa/state_tracker/st_cb_fbo.h
src/mesa/state_tracker/st_format.c
src/mesa/state_tracker/st_format.h
src/mesa/state_tracker/st_framebuffer.c
src/mesa/state_tracker/st_public.h

index 1b520f7..bce6c56 100644 (file)
@@ -274,11 +274,34 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
       return GL_FALSE;          /* not implemented */
    }
    else {
+      enum pipe_format colorFormat, depthFormat, stencilFormat;
       struct intel_framebuffer *intelfb = CALLOC_STRUCT(intel_framebuffer);
+
       if (!intelfb)
          return GL_FALSE;
 
-      intelfb->stfb = st_create_framebuffer(visual, GL_TRUE, (void*) intelfb);
+      if (visual->redBits == 5)
+         colorFormat = PIPE_FORMAT_R5G6B5_UNORM;
+      else
+         colorFormat = PIPE_FORMAT_A8R8G8B8_UNORM;
+
+      if (visual->depthBits == 16)
+         depthFormat = PIPE_FORMAT_Z16_UNORM;
+      else if (visual->depthBits == 24)
+         depthFormat = PIPE_FORMAT_S8Z24_UNORM;
+      else
+         depthFormat = PIPE_FORMAT_NONE;
+
+      if (visual->stencilBits == 8)
+         stencilFormat = PIPE_FORMAT_S8Z24_UNORM;
+      else
+         stencilFormat = PIPE_FORMAT_NONE;
+
+      intelfb->stfb = st_create_framebuffer(visual, GL_TRUE,
+                                            colorFormat,
+                                            depthFormat,
+                                            stencilFormat,
+                                            (void*) intelfb);
       if (!intelfb->stfb) {
          free(intelfb);
          return GL_FALSE;
index 1dc494d..c81e0f9 100644 (file)
@@ -783,6 +783,11 @@ softpipe_put_tile_rgba(struct pipe_context *pipe,
    case PIPE_FORMAT_A1R5G5B5_UNORM:
       /*a1r5g5b5_put_tile(ps, x, y, w, h, p);*/
       break;
+   case PIPE_FORMAT_R5G6B5_UNORM:
+   case PIPE_FORMAT_R8G8B8A8_UNORM:
+      /* XXX need these */
+      fprintf(stderr, "unsup pipe format in softpipe_put_tile_rgba()\n");
+      break;
    case PIPE_FORMAT_U_L8:
       /*l8_put_tile(ps, x, y, w, h, p);*/
       break;
index 4021af1..142074b 100644 (file)
@@ -251,6 +251,52 @@ xmesa_get_window_size(XMesaDisplay *dpy, XMesaBuffer b,
 }
 
 
+/**
+ * Choose the pixel format for the given visual.
+ * This will tell the gallium driver how to pack pixel data into
+ * drawing surfaces.
+ */
+static GLuint
+choose_pixel_format(XMesaVisual v)
+{
+   if (   GET_REDMASK(v)   == 0x0000ff
+       && GET_GREENMASK(v) == 0x00ff00
+       && GET_BLUEMASK(v)  == 0xff0000
+       && v->BitsPerPixel == 32) {
+      if (CHECK_BYTE_ORDER(v)) {
+         /* no byteswapping needed */
+         return 0 /* PIXEL_FORMAT_U_A8_B8_G8_R8 */;
+      }
+      else {
+         return PIPE_FORMAT_R8G8B8A8_UNORM;
+      }
+   }
+   else if (   GET_REDMASK(v)   == 0xff0000
+            && GET_GREENMASK(v) == 0x00ff00
+            && GET_BLUEMASK(v)  == 0x0000ff
+            && v->BitsPerPixel == 32) {
+      if (CHECK_BYTE_ORDER(v)) {
+         /* no byteswapping needed */
+         return PIPE_FORMAT_A8R8G8B8_UNORM;
+      }
+      else {
+         return PIPE_FORMAT_B8G8R8A8_UNORM;
+      }
+   }
+   else if (   GET_REDMASK(v)   == 0xf800
+            && GET_GREENMASK(v) == 0x07e0
+            && GET_BLUEMASK(v)  == 0x001f
+            && CHECK_BYTE_ORDER(v)
+            && v->BitsPerPixel == 16) {
+      /* 5-6-5 RGB */
+      return PIPE_FORMAT_R5G6B5_UNORM;
+   }
+
+   assert(0);
+   return 0;
+}
+
+
 
 /**********************************************************************/
 /*****                Linked list of XMesaBuffers                 *****/
@@ -276,6 +322,7 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type,
 {
    XMesaBuffer b;
    GLframebuffer *fb;
+   enum pipe_format colorFormat, depthFormat, stencilFormat;
 
    ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER);
 
@@ -289,10 +336,35 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type,
    b->type = type;
    b->cmap = cmap;
 
+   /* determine PIPE_FORMATs for buffers */
+   colorFormat = choose_pixel_format(vis);
+
+   if (vis->mesa_visual.depthBits == 0)
+      depthFormat = PIPE_FORMAT_NONE;
+   else if (vis->mesa_visual.depthBits <= 16)
+      depthFormat = PIPE_FORMAT_Z16_UNORM;
+   else if (vis->mesa_visual.depthBits <= 24)
+      depthFormat = PIPE_FORMAT_S8Z24_UNORM;
+   else
+      depthFormat = PIPE_FORMAT_Z32_UNORM;
+
+   if (vis->mesa_visual.stencilBits == 8) {
+      if (depthFormat == PIPE_FORMAT_S8Z24_UNORM)
+         stencilFormat = depthFormat;
+      else
+         stencilFormat = PIPE_FORMAT_S8_UNORM;
+   }
+   else {
+      stencilFormat = PIPE_FORMAT_NONE;
+   }
+
+
    /*
     * Create framebuffer, but we'll plug in our own renderbuffers below.
     */
-   b->stfb = st_create_framebuffer(&vis->mesa_visual, GL_TRUE, (void *) b);
+   b->stfb = st_create_framebuffer(&vis->mesa_visual, GL_TRUE,
+                                   colorFormat, depthFormat, stencilFormat,
+                                   (void *) b);
    fb = &b->stfb->Base;
 
    /*
@@ -388,52 +460,6 @@ xmesa_free_buffer(XMesaBuffer buffer)
 
 
 /**
- * Choose the pixel format for the given visual.
- * This will tell the gallium driver how to pack pixel data into
- * drawing surfaces.
- */
-static GLuint
-choose_pixel_format(XMesaVisual v)
-{
-   if (   GET_REDMASK(v)   == 0x0000ff
-       && GET_GREENMASK(v) == 0x00ff00
-       && GET_BLUEMASK(v)  == 0xff0000
-       && v->BitsPerPixel == 32) {
-      if (CHECK_BYTE_ORDER(v)) {
-         /* no byteswapping needed */
-         return 0 /* PIXEL_FORMAT_U_A8_B8_G8_R8 */;
-      }
-      else {
-         return PIPE_FORMAT_R8G8B8A8_UNORM;
-      }
-   }
-   else if (   GET_REDMASK(v)   == 0xff0000
-            && GET_GREENMASK(v) == 0x00ff00
-            && GET_BLUEMASK(v)  == 0x0000ff
-            && v->BitsPerPixel == 32) {
-      if (CHECK_BYTE_ORDER(v)) {
-         /* no byteswapping needed */
-         return PIPE_FORMAT_A8R8G8B8_UNORM;
-      }
-      else {
-         return PIPE_FORMAT_B8G8R8A8_UNORM;
-      }
-   }
-   else if (   GET_REDMASK(v)   == 0xf800
-            && GET_GREENMASK(v) == 0x07e0
-            && GET_BLUEMASK(v)  == 0x001f
-            && CHECK_BYTE_ORDER(v)
-            && v->BitsPerPixel == 16) {
-      /* 5-6-5 RGB */
-      return PIPE_FORMAT_R5G6B5_UNORM;
-   }
-
-   assert(0);
-   return 0;
-}
-
-
-/**
  * When a context is bound for the first time, we can finally finish
  * initializing the context's visual and buffer information.
  * \param v  the XMesaVisual to initialize
index 047de41..254740f 100644 (file)
@@ -87,9 +87,7 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
 {
    struct pipe_context *pipe = ctx->st->pipe;
    struct st_renderbuffer *strb = st_renderbuffer(rb);
-   uint type = strb->screenSurface ? PIPE_SCREEN_SURFACE : PIPE_SURFACE;
-   const enum pipe_format pipeFormat
-      = st_choose_pipe_format(pipe, internalFormat, GL_NONE, GL_NONE, type);
+   enum pipe_format pipeFormat;
    GLbitfield flags = 0x0; /* XXX needed? */
 
    if (!strb->surface) {
@@ -106,6 +104,18 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
       pipe->winsys->buffer_reference(pipe->winsys, &strb->surface->buffer,
                                     NULL);
 
+   /* Determine surface format here */
+   if (strb->format != PIPE_FORMAT_NONE) {
+      assert(strb->format != 0);
+      /* we'll hit this for front/back color bufs */
+      pipeFormat = strb->format;
+   }
+   else {
+      pipeFormat = st_choose_renderbuffer_format(pipe, internalFormat);
+   }
+
+   init_renderbuffer_bits(strb, pipeFormat);
+
    pipe->winsys->surface_alloc_storage(pipe->winsys,
                                        strb->surface,
                                        width,
@@ -185,6 +195,7 @@ st_new_renderbuffer(GLcontext *ctx, GLuint name)
       strb->Base.Delete = st_renderbuffer_delete;
       strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
       strb->Base.GetPointer = null_get_pointer;
+      strb->format = PIPE_FORMAT_NONE;
       return &strb->Base;
    }
    return NULL;
@@ -193,12 +204,10 @@ st_new_renderbuffer(GLcontext *ctx, GLuint name)
 
 /**
  * Allocate a renderbuffer for a an on-screen window (not a user-created
- * renderbuffer).  The window system code determines the internal format.
- * \param screenSurface  indicates if the renderbuffer is a front/back color
- *                       buffer that'll be displayed/copied to the screen
+ * renderbuffer).  The window system code determines the format.
  */
 struct gl_renderbuffer *
-st_new_renderbuffer_fb(GLenum intFormat, GLboolean screenSurface)
+st_new_renderbuffer_fb(enum pipe_format format)
 {
    struct st_renderbuffer *strb;
 
@@ -210,28 +219,37 @@ st_new_renderbuffer_fb(GLenum intFormat, GLboolean screenSurface)
 
    _mesa_init_renderbuffer(&strb->Base, 0);
    strb->Base.ClassID = 0x4242; /* just a unique value */
-   strb->Base.InternalFormat = intFormat;
-   strb->screenSurface = screenSurface;
-
-   switch (intFormat) {
-   case GL_RGB5:
-   case GL_RGBA8:
-   case GL_RGBA16:
+   strb->format = format;
+
+   switch (format) {
+   case PIPE_FORMAT_A8R8G8B8_UNORM:
+   case PIPE_FORMAT_B8G8R8A8_UNORM:
+   case PIPE_FORMAT_A1R5G5B5_UNORM:
+   case PIPE_FORMAT_A4R4G4B4_UNORM:
+   case PIPE_FORMAT_R5G6B5_UNORM:
+      strb->Base.InternalFormat = GL_RGBA;
       strb->Base._BaseFormat = GL_RGBA;
       break;
-   case GL_DEPTH_COMPONENT16:
-   case GL_DEPTH_COMPONENT32:
+   case PIPE_FORMAT_Z16_UNORM:
+      strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
       strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
       break;
-   case GL_DEPTH24_STENCIL8_EXT:
+   case PIPE_FORMAT_Z32_UNORM:
+      strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
+      strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
+      break;
+   case PIPE_FORMAT_S8Z24_UNORM:
+   case PIPE_FORMAT_Z24S8_UNORM:
+      strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
       strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
       break;
-   case GL_STENCIL_INDEX8_EXT:
-      strb->Base._BaseFormat = GL_STENCIL_INDEX;
+   case PIPE_FORMAT_R16G16B16A16_SNORM:
+      strb->Base.InternalFormat = GL_RGBA16;
+      strb->Base._BaseFormat = GL_RGBA;
       break;
    default:
       _mesa_problem(NULL,
-                   "Unexpected intFormat in st_new_renderbuffer");
+                   "Unexpected format in st_new_renderbuffer_fb");
       return NULL;
    }
 
@@ -248,6 +266,7 @@ st_new_renderbuffer_fb(GLenum intFormat, GLboolean screenSurface)
 
 
 
+
 /**
  * Called via ctx->Driver.BindFramebufferEXT().
  */
index bd85bfc..21e531d 100644 (file)
@@ -39,7 +39,7 @@ struct st_renderbuffer
 {
    struct gl_renderbuffer Base;
    struct pipe_surface *surface;
-   GLboolean screenSurface;  /**< A front/back colorbuffer? */
+   enum pipe_format format;  /** preferred format, or PIPE_FORMAT_NONE */
 };
 
 
@@ -51,8 +51,7 @@ st_renderbuffer(struct gl_renderbuffer *rb)
 
 
 extern struct gl_renderbuffer *
-st_new_renderbuffer_fb(GLenum intFormat, GLboolean screen_surface);
-
+st_new_renderbuffer_fb(enum pipe_format format);
 
 extern void
 st_init_fbo_functions(struct dd_function_table *functions);
index 287a005..2a23445 100644 (file)
@@ -283,9 +283,9 @@ static GLuint
 default_rgba_format(struct pipe_context *pipe, uint type)
 {
    static const enum pipe_format colorFormats[] = {
-      PIPE_FORMAT_R8G8B8A8_UNORM,
       PIPE_FORMAT_A8R8G8B8_UNORM,
       PIPE_FORMAT_B8G8R8A8_UNORM,
+      PIPE_FORMAT_R8G8B8A8_UNORM,
       PIPE_FORMAT_R5G6B5_UNORM
    };
    uint i;
@@ -334,56 +334,22 @@ default_depth_format(struct pipe_context *pipe, uint type)
 
 
 /**
- * Choose the PIPE_FORMAT_ to use for storing a texture image based
- * on the user's internalFormat, format and type parameters.
- * We query the pipe device for a list of formats which it supports
- * and choose from them.
- * If we find a device that needs a more intricate selection mechanism,
- * this function _could_ get pushed down into the pipe device.
- *
- * Note: also used for glRenderbufferStorageEXT()
- *
- * Note: format and type may be GL_NONE (see renderbuffers)
+ * Choose the PIPE_FORMAT_ to use for user-created renderbuffers.
  *
  * \return PIPE_FORMAT_NONE if error/problem.
  */
-GLuint
-st_choose_pipe_format(struct pipe_context *pipe, GLint internalFormat,
-                      GLenum format, GLenum type, uint surfType)
+enum pipe_format
+st_choose_renderbuffer_format(struct pipe_context *pipe, GLint internalFormat)
 {
-   assert(surfType == PIPE_TEXTURE ||
-          surfType == PIPE_SURFACE ||
-          surfType == PIPE_SCREEN_SURFACE);
+   uint surfType = PIPE_SURFACE;
 
    switch (internalFormat) {
    case 4:
    case GL_RGBA:
    case GL_COMPRESSED_RGBA:
-      if (format == GL_BGRA) {
-         if (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) {
-            if (pipe->is_format_supported( pipe, PIPE_FORMAT_A8R8G8B8_UNORM, surfType ))
-               return PIPE_FORMAT_A8R8G8B8_UNORM;
-         }
-         else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
-            if (pipe->is_format_supported( pipe, PIPE_FORMAT_A4R4G4B4_UNORM, surfType ))
-               return PIPE_FORMAT_A4R4G4B4_UNORM;
-         }
-         else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
-            if (pipe->is_format_supported( pipe, PIPE_FORMAT_A1R5G5B5_UNORM, surfType ))
-               return PIPE_FORMAT_A1R5G5B5_UNORM;
-         }
-      }
-      return default_rgba_format( pipe, surfType );
-
    case 3:
    case GL_RGB:
    case GL_COMPRESSED_RGB:
-      if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
-         if (pipe->is_format_supported( pipe, PIPE_FORMAT_R5G6B5_UNORM, surfType ))
-            return PIPE_FORMAT_R5G6B5_UNORM;
-      }
-      return default_rgba_format( pipe, surfType );
-
    case GL_RGBA8:
    case GL_RGB10_A2:
    case GL_RGBA12:
@@ -434,7 +400,7 @@ st_choose_pipe_format(struct pipe_context *pipe, GLint internalFormat,
    case GL_LUMINANCE12:
    case GL_LUMINANCE16:
    case GL_COMPRESSED_LUMINANCE:
-      if (pipe->is_format_supported( pipe, PIPE_FORMAT_U_A8, surfType ))
+      if (pipe->is_format_supported( pipe, PIPE_FORMAT_U_L8, surfType ))
          return PIPE_FORMAT_U_A8;
       return default_rgba_format( pipe, surfType );
 
@@ -461,18 +427,10 @@ st_choose_pipe_format(struct pipe_context *pipe, GLint internalFormat,
          return PIPE_FORMAT_U_I8;
       return default_rgba_format( pipe, surfType );
 
+#if 0
+   /* not supported for renderbuffers */
    case GL_YCBCR_MESA:
-      if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE) {
-         if (pipe->is_format_supported( pipe, PIPE_FORMAT_YCBCR, surfType ))
-            return PIPE_FORMAT_YCBCR;
-      }
-      else {
-         if (pipe->is_format_supported( pipe, PIPE_FORMAT_YCBCR_REV, surfType ))
-            return PIPE_FORMAT_YCBCR_REV;
-      }
       return PIPE_FORMAT_NONE;
-
-#if 0
    case GL_COMPRESSED_RGB_FXT1_3DFX:
       return &_mesa_texformat_rgb_fxt1;
    case GL_COMPRESSED_RGBA_FXT1_3DFX:
index ebff7c5..c9a11de 100644 (file)
@@ -63,9 +63,8 @@ extern enum pipe_format
 st_mesa_format_to_pipe_format(GLuint mesaFormat);
 
 
-extern GLuint
-st_choose_pipe_format(struct pipe_context *pipe, GLint internalFormat,
-                      GLenum format, GLenum type, uint surfType);
+extern enum pipe_format
+st_choose_renderbuffer_format(struct pipe_context *pipe, GLint internalFormat);
 
 
 extern const struct gl_texture_format *
index 454306b..b81a894 100644 (file)
 #include "st_cb_fbo.h"
 
 
-struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual,
-                                              boolean createRenderbuffers,
-                                              void *private)
+struct st_framebuffer *
+st_create_framebuffer( const __GLcontextModes *visual,
+                       boolean createRenderbuffers, /* XXX remove? */
+                       enum pipe_format colorFormat,
+                       enum pipe_format depthFormat,
+                       enum pipe_format stencilFormat,
+                       void *private)
 {
-   struct st_framebuffer *stfb
-      = CALLOC_STRUCT(st_framebuffer);
+   struct st_framebuffer *stfb = CALLOC_STRUCT(st_framebuffer);
    if (stfb) {
-      GLenum rgbFormat = (visual->redBits == 5 ? GL_RGB5 : GL_RGBA8);
-
       _mesa_initialize_framebuffer(&stfb->Base, visual);
 
       if (createRenderbuffers) {
@@ -52,20 +53,20 @@ struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual,
             /* XXX allocation should only happen in the unusual case
                it's actually needed */
             struct gl_renderbuffer *rb
-               = st_new_renderbuffer_fb(rgbFormat, GL_TRUE);
+               = st_new_renderbuffer_fb(colorFormat);
             _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
          }
 
          if (visual->doubleBufferMode) {
             struct gl_renderbuffer *rb
-               = st_new_renderbuffer_fb(rgbFormat, GL_TRUE);
+               = st_new_renderbuffer_fb(colorFormat);
             _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
          }
 
          if (visual->depthBits == 24 && visual->stencilBits == 8) {
             /* combined depth/stencil buffer */
             struct gl_renderbuffer *depthStencilRb
-               = st_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT, GL_FALSE);
+               = st_new_renderbuffer_fb(depthFormat);
             /* note: bind RB to two attachment points */
             _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb);
             _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb);
@@ -76,26 +77,26 @@ struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual,
             if (visual->depthBits == 32) {
                /* 32-bit depth buffer */
                struct gl_renderbuffer *depthRb
-                  = st_new_renderbuffer_fb(GL_DEPTH_COMPONENT32, GL_FALSE);
+                  = st_new_renderbuffer_fb(depthFormat);
                _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
             }
             else if (visual->depthBits == 24) {
                /* 24-bit depth buffer, ignore stencil bits */
                struct gl_renderbuffer *depthRb
-                  = st_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT, GL_FALSE);
+                  = st_new_renderbuffer_fb(depthFormat);
                _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
             }
             else if (visual->depthBits > 0) {
                /* 16-bit depth buffer */
                struct gl_renderbuffer *depthRb
-                  = st_new_renderbuffer_fb(GL_DEPTH_COMPONENT16, GL_FALSE);
+                  = st_new_renderbuffer_fb(depthFormat);
                _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
             }
 
             if (visual->stencilBits > 0) {
                /* 8-bit stencil */
                struct gl_renderbuffer *stencilRb
-                  = st_new_renderbuffer_fb(GL_STENCIL_INDEX8_EXT, GL_FALSE);
+                  = st_new_renderbuffer_fb(stencilFormat);
                _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb);
             }
          }
@@ -103,7 +104,7 @@ struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual,
          if (visual->accumRedBits > 0) {
             /* 16-bit/channel accum */
             struct gl_renderbuffer *accumRb
-               = st_new_renderbuffer_fb(GL_RGBA16, GL_FALSE);
+               = st_new_renderbuffer_fb(PIPE_FORMAT_R16G16B16A16_SNORM);
             _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb);
          }
       }
index 3076359..558b20f 100644 (file)
@@ -29,6 +29,7 @@
 #define ST_PUBLIC_H
 
 #include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
 
 
 #define ST_SURFACE_FRONT_LEFT   0
@@ -55,6 +56,9 @@ void st_copy_context_state(struct st_context *dst, struct st_context *src,
 
 struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual,
                                               boolean createRenderbuffers,
+                                              enum pipe_format colorFormat,
+                                              enum pipe_format depthFormat,
+                                              enum pipe_format stencilFormat,
                                               void *privateData);
 
 void st_resize_framebuffer( struct st_framebuffer *stfb,