glx@glx-visuals-depth -pixmap,Crash
glx@glx-visuals-stencil -pixmap,Crash
-shaders@point-vertex-id divisor,Fail
-shaders@point-vertex-id gl_instanceid divisor,Fail
-shaders@point-vertex-id gl_instanceid,Fail
-shaders@point-vertex-id gl_vertexid divisor,Fail
-shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail
-shaders@point-vertex-id gl_vertexid gl_instanceid,Fail
-shaders@point-vertex-id gl_vertexid,Fail
-
spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
spec@!opengl 1.0@gl-1.0-swapbuffers-behavior,Fail
glx@glx_ext_import_context@make current- multi process,Fail
glx@glx_ext_import_context@make current- single process,Fail
glx@glx_ext_import_context@query context info,Fail
-shaders@point-vertex-id divisor,Fail
-shaders@point-vertex-id gl_instanceid,Fail
-shaders@point-vertex-id gl_instanceid divisor,Fail
-shaders@point-vertex-id gl_vertexid,Fail
-shaders@point-vertex-id gl_vertexid divisor,Fail
-shaders@point-vertex-id gl_vertexid gl_instanceid,Fail
-shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail
spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
spec@!opengl 1.1@linestipple,Fail
spec@!opengl 1.1@linestipple@Factor 2x,Fail
# #6322
spec@arb_framebuffer_object@fbo-blit-scaled-linear,Fail
-
-shaders@point-vertex-id divisor,Fail
-shaders@point-vertex-id gl_instanceid divisor,Fail
-shaders@point-vertex-id gl_instanceid,Fail
-shaders@point-vertex-id gl_vertexid divisor,Fail
-shaders@point-vertex-id gl_vertexid,Fail
-shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail
-shaders@point-vertex-id gl_vertexid gl_instanceid,Fail
spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-mixed-const-non-const-uniform-index2,Fail
spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-mixed-const-non-const-uniform-index,Fail
spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-non-const-uniform-index,Fail
# #6322
spec@arb_framebuffer_object@fbo-blit-scaled-linear,Fail
-
-shaders@point-vertex-id divisor,Fail
-shaders@point-vertex-id gl_instanceid divisor,Fail
-shaders@point-vertex-id gl_instanceid,Fail
-shaders@point-vertex-id gl_vertexid divisor,Fail
-shaders@point-vertex-id gl_vertexid,Fail
-shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail
-shaders@point-vertex-id gl_vertexid gl_instanceid,Fail
spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-mixed-const-non-const-uniform-index2,Fail
spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-mixed-const-non-const-uniform-index,Fail
spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-non-const-uniform-index,Fail
# #6322
spec@arb_framebuffer_object@fbo-blit-scaled-linear,Fail
-
-shaders@point-vertex-id divisor,Fail
-shaders@point-vertex-id gl_instanceid divisor,Fail
-shaders@point-vertex-id gl_instanceid,Fail
-shaders@point-vertex-id gl_vertexid divisor,Fail
-shaders@point-vertex-id gl_vertexid,Fail
-shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail
-shaders@point-vertex-id gl_vertexid gl_instanceid,Fail
spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-mixed-const-non-const-uniform-index2,Fail
spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-mixed-const-non-const-uniform-index,Fail
spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-non-const-uniform-index,Fail
default:
break;
}
- return ctx->gfx_pipeline_state.rast_prim == MESA_PRIM_LINES &&
+ return (ctx->gfx_pipeline_state.rast_prim == MESA_PRIM_LINES ||
+ ctx->gfx_pipeline_state.rast_prim == MESA_PRIM_POINTS) &&
ctx->gfx_stages[MESA_SHADER_VERTEX]->has_edgeflags;
}