* Int types
*/
-/* TODO define these as structs of chars on machines that do not allow
- * unaligned access (using templates?). */
-#define DEFINE_INT_TYPE1(NAME, TYPE, BIG_ENDIAN) \
- inline NAME& operator = (TYPE i) { v = BIG_ENDIAN(i); return *this; } \
- inline operator TYPE(void) const { return BIG_ENDIAN(v); } \
- inline bool operator== (NAME o) const { return v == o.v; } \
- private: TYPE v; \
- public:
-#define DEFINE_INT_TYPE0(NAME, type) DEFINE_INT_TYPE1 (NAME, type, hb_be_##type)
-#define DEFINE_INT_TYPE(NAME, u, w) DEFINE_INT_TYPE0 (NAME, u##int##w##_t)
-#define DEFINE_INT_TYPE_STRUCT(NAME, u, w) \
+/* TODO On machines that do not allow unaligned access, fix the accessors. */
+#define DEFINE_INT_TYPE1(NAME, TYPE, BIG_ENDIAN, BYTES) \
struct NAME \
{ \
- DEFINE_INT_TYPE(NAME, u, w) \
+ inline NAME& operator = (TYPE i) { (TYPE&) v = BIG_ENDIAN (i); return *this; } \
+ inline operator TYPE(void) const { return BIG_ENDIAN ((TYPE&) v); } \
+ inline bool operator== (NAME o) const { return (TYPE&) v == (TYPE&) o.v; } \
+ private: char v[BYTES]; \
}; \
- ASSERT_SIZE (NAME, w / 8)
+ ASSERT_SIZE (NAME, BYTES)
+#define DEFINE_INT_TYPE0(NAME, type, b) DEFINE_INT_TYPE1 (NAME, type, hb_be_##type, b)
+#define DEFINE_INT_TYPE(NAME, u, w) DEFINE_INT_TYPE0 (NAME, u##int##w##_t, (w / 8))
-DEFINE_INT_TYPE_STRUCT (USHORT, u, 16); /* 16-bit unsigned integer. */
-DEFINE_INT_TYPE_STRUCT (SHORT, , 16); /* 16-bit signed integer. */
-DEFINE_INT_TYPE_STRUCT (ULONG, u, 32); /* 32-bit unsigned integer. */
-DEFINE_INT_TYPE_STRUCT (LONG, , 32); /* 32-bit signed integer. */
+DEFINE_INT_TYPE (USHORT, u, 16); /* 16-bit unsigned integer. */
+DEFINE_INT_TYPE (SHORT, , 16); /* 16-bit signed integer. */
+DEFINE_INT_TYPE (ULONG, u, 32); /* 32-bit unsigned integer. */
+DEFINE_INT_TYPE (LONG, , 32); /* 32-bit signed integer. */
/* Array of four uint8s (length = 32 bits) used to identify a script, language
* system, feature, or baseline */
-struct Tag
+struct Tag : ULONG
{
- inline Tag (const Tag &o) { (ULONG&)v = (ULONG&)o.v; }
- inline Tag (uint32_t i) { (ULONG&)v = i; }
- inline Tag (const char *c) { (ULONG&)v = (ULONG&)*c; }
- inline bool operator== (Tag o) const { return (ULONG&)v == (ULONG&)o.v; }
- inline bool operator== (const char *c) const { return (ULONG&)v == (ULONG&)*c; }
- inline bool operator== (uint32_t i) const { return i == (uint32_t) *this; }
- inline operator uint32_t(void) const { return (v[0]<<24)+(v[1]<<16) +(v[2]<<8)+v[3]; }
+ inline Tag (const Tag &o) { (ULONG&) *this = (ULONG&) o; }
+ inline Tag (uint32_t i) { (ULONG&) *this = i; }
+ inline Tag (const char *c) { (ULONG&) *this = (ULONG&)*c; }
+ inline bool operator== (const char *c) const { return (ULONG&) *this == (ULONG&) *c; }
/* What the char* converters return is NOT nul-terminated. Print using "%.4s" */
inline operator const char* (void) const { return (const char *)this; }
inline operator char* (void) { return (char *)this; }
-
- private:
- char v[4];
};
ASSERT_SIZE (Tag, 4);
#define _NULL_TAG_INIT {' ', ' ', ' ', ' '}