evas: behave nicely with unitialized data.
authorCedric Bail <cedric.bail@free.fr>
Sat, 3 May 2014 22:16:35 +0000 (00:16 +0200)
committerCedric Bail <cedric.bail@free.fr>
Sat, 3 May 2014 22:16:35 +0000 (00:16 +0200)
CID 1210818

It would be a better and more working fix to use Evas_GL_Image, sadly
no time to do it right now and may be to intrusive for an alpha release.

src/modules/evas/engines/gl_common/evas_gl_3d.c

index 9fa97375b0da33cd9cfa6bf759e81b9e4aafacba..bd4d53b1d02a2b4593e693f45c5233f35cce8571 100644 (file)
@@ -171,7 +171,7 @@ e3d_texture_file_set(E3D_Texture *texture, const char *file, const char *key)
           color_format = EVAS_3D_COLOR_FORMAT_RGBA;
           break;
         default:
-          break;
+          return;
      }
    e3d_texture_data_set(texture, color_format, pixel_format, im->cache_entry.w,
                         im->cache_entry.h, im->image.data);