{ GL(ARB_texture_rectangle), Y, N, N, N },
{ GL(ARB_texture_rg), Y, N, N, N },
{ GL(ARB_transpose_matrix), Y, N, Y, N },
- { GL(ARB_vertex_buffer_object), N, N, N, N },
{ GL(ARB_vertex_program), Y, N, N, N },
{ GL(ARB_window_pos), Y, N, N, N },
{ GL(EXT_abgr), Y, N, N, N },
{ GL(EXT_blend_minmax), Y, N, N, N },
{ GL(EXT_blend_subtract), Y, N, N, N },
{ GL(EXT_clip_volume_hint), Y, N, N, N },
- { GL(EXT_compiled_vertex_array), N, N, N, N },
- { GL(EXT_convolution), N, N, N, N },
{ GL(EXT_copy_texture), Y, N, N, N },
- { GL(EXT_cull_vertex), N, N, N, N },
- { GL(EXT_depth_bounds_test), N, N, N, N },
{ GL(EXT_draw_range_elements), Y, N, Y, N },
{ GL(EXT_fog_coord), Y, N, N, N },
{ GL(EXT_framebuffer_blit), Y, N, N, N },
{ GL(EXT_packed_depth_stencil), Y, N, N, N },
{ GL(EXT_packed_pixels), Y, N, N, N },
{ GL(EXT_paletted_texture), Y, N, N, N },
- { GL(EXT_pixel_buffer_object), N, N, N, N },
{ GL(EXT_point_parameters), Y, N, N, N },
{ GL(EXT_polygon_offset), Y, N, N, N },
{ GL(EXT_rescale_normal), Y, N, N, N },