tests: expand allowed pixel fuzz for GL
authorPekka Paalanen <pekka.paalanen@collabora.com>
Wed, 19 Feb 2020 14:18:22 +0000 (16:18 +0200)
committerPekka Paalanen <pekka.paalanen@collabora.com>
Thu, 27 Feb 2020 14:08:42 +0000 (16:08 +0200)
Running with Mesa 20.1.0-devel (git-c7617d8908) GL renderer:
Radeon RX 550 Series (POLARIS11, DRM 3.27.0, 4.19.0-2-amd64, LLVM 8.0.1)

I found output-tranform test (a future patch) to produce exactly this much more
difference between Pixman and GL rendererers.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
tests/weston-test-client-helper.c

index be9c8bce1df5c7c5f8e521310c33dd07dc0f995e..27ea0f1fc84052cba6c3eea37e1307408724944b 100644 (file)
@@ -1655,7 +1655,7 @@ verify_screen_content(struct client *client,
                      int seq_no)
 {
        const char *test_name = get_test_name();
-       const struct range gl_fuzz = { 0, 1 };
+       const struct range gl_fuzz = { -3, 4 };
        struct buffer *shot;
        pixman_image_t *ref = NULL;
        char *ref_fname = NULL;