#include "util/u_string.h"
#include "util/u_blitter.h"
+static VkAttachmentLoadOp
+get_rt_loadop(const struct zink_rt_attrib *rt, bool clear)
+{
+ return clear ? VK_ATTACHMENT_LOAD_OP_CLEAR :
+ /* TODO: need replicate EXT */
+ //rt->resolve || rt->invalid ?
+ rt->invalid ?
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE :
+ VK_ATTACHMENT_LOAD_OP_LOAD;
+}
static VkRenderPass
create_render_pass2(struct zink_screen *screen, struct zink_render_pass_state *state, struct zink_render_pass_pipeline_state *pstate)
attachments[i].flags = 0;
pstate->attachments[i].format = attachments[i].format = rt->format;
pstate->attachments[i].samples = attachments[i].samples = rt->samples;
- attachments[i].loadOp = rt->clear_color ? VK_ATTACHMENT_LOAD_OP_CLEAR :
- /* TODO: need replicate EXT */
- //rt->resolve || rt->invalid ?
- rt->invalid ?
- VK_ATTACHMENT_LOAD_OP_DONT_CARE :
- VK_ATTACHMENT_LOAD_OP_LOAD;
+ attachments[i].loadOp = get_rt_loadop(rt, rt->clear_color);
/* TODO: need replicate EXT */
//attachments[i].storeOp = rt->resolve ? VK_ATTACHMENT_STORE_OP_DONT_CARE : VK_ATTACHMENT_STORE_OP_STORE;