/*
* GStreamer
* Copyright (C) 2014 Lubosz Sarnecki <lubosz@gmail.com>
+ * Copyright (C) 2016 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
static gboolean gst_gl_transformation_set_caps (GstGLFilter * filter,
GstCaps * incaps, GstCaps * outcaps);
+static gboolean gst_gl_transformation_src_event (GstBaseTransform * trans,
+ GstEvent * event);
static void gst_gl_transformation_reset_gl (GstGLFilter * filter);
static gboolean gst_gl_transformation_stop (GstBaseTransform * trans);
{
GObjectClass *gobject_class;
GstElementClass *element_class;
+ GstBaseTransformClass *base_transform_class;
gobject_class = (GObjectClass *) klass;
element_class = GST_ELEMENT_CLASS (klass);
+ base_transform_class = GST_BASE_TRANSFORM_CLASS (klass);
gobject_class->set_property = gst_gl_transformation_set_property;
gobject_class->get_property = gst_gl_transformation_get_property;
+ base_transform_class->src_event = gst_gl_transformation_src_event;
+
GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_transformation_init_shader;
GST_GL_FILTER_CLASS (klass)->display_reset_cb =
gst_gl_transformation_reset_gl;
g_param_spec_float ("pivot-z", "Z Pivot",
"Relevant for rotation in 3D space. You look into the negative Z axis direction",
-G_MAXFLOAT, G_MAXFLOAT, 0.0,
- G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
+ G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
/* MVP */
g_object_class_install_property (gobject_class, PROP_MVP,
g_param_spec_boxed ("mvp-matrix",
"Modelview Projection Matrix",
"The final Graphene 4x4 Matrix for transformation",
- GRAPHENE_TYPE_MATRIX, G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
+ GRAPHENE_TYPE_MATRIX, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
gst_element_class_set_metadata (element_class, "OpenGL transformation filter",
"Filter/Effect/Video", "Transform video on the GPU",
- "Lubosz Sarnecki <lubosz@gmail.com>");
+ "Lubosz Sarnecki <lubosz@gmail.com>\n"
+ "Matthew Waters <matthew@centricular.com>");
GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2;
graphene_point3d_t negative_pivot_vector;
- graphene_matrix_t model_matrix;
- graphene_matrix_t projection_matrix;
- graphene_matrix_t view_matrix;
- graphene_matrix_t vp_matrix;
+ graphene_matrix_t modelview_matrix;
graphene_vec3_t eye;
graphene_vec3_t center;
graphene_vec3_init (&up, 0.f, 1.f, 0.f);
/* Translate into pivot origin */
- graphene_matrix_init_translate (&model_matrix, &pivot_vector);
+ graphene_matrix_init_translate (&transformation->model_matrix, &pivot_vector);
/* Scale */
- graphene_matrix_scale (&model_matrix,
+ graphene_matrix_scale (&transformation->model_matrix,
transformation->xscale, transformation->yscale, 1.0f);
/* Rotation */
- graphene_matrix_rotate (&model_matrix,
+ graphene_matrix_rotate (&transformation->model_matrix,
transformation->xrotation, graphene_vec3_x_axis ());
- graphene_matrix_rotate (&model_matrix,
+ graphene_matrix_rotate (&transformation->model_matrix,
transformation->yrotation, graphene_vec3_y_axis ());
- graphene_matrix_rotate (&model_matrix,
+ graphene_matrix_rotate (&transformation->model_matrix,
transformation->zrotation, graphene_vec3_z_axis ());
/* Translate back from pivot origin */
graphene_point3d_scale (&pivot_vector, -1.0, &negative_pivot_vector);
- graphene_matrix_translate (&model_matrix, &negative_pivot_vector);
+ graphene_matrix_translate (&transformation->model_matrix,
+ &negative_pivot_vector);
/* Translation */
- graphene_matrix_translate (&model_matrix, &translation_vector);
+ graphene_matrix_translate (&transformation->model_matrix,
+ &translation_vector);
if (transformation->ortho) {
- graphene_matrix_init_ortho (&projection_matrix,
+ graphene_matrix_init_ortho (&transformation->projection_matrix,
-transformation->aspect, transformation->aspect,
-1, 1, transformation->znear, transformation->zfar);
} else {
- graphene_matrix_init_perspective (&projection_matrix,
+ graphene_matrix_init_perspective (&transformation->projection_matrix,
transformation->fov,
transformation->aspect, transformation->znear, transformation->zfar);
}
- graphene_matrix_init_look_at (&view_matrix, &eye, ¢er, &up);
+ graphene_matrix_init_look_at (&transformation->view_matrix, &eye, ¢er,
+ &up);
- graphene_matrix_multiply (&view_matrix, &projection_matrix, &vp_matrix);
- graphene_matrix_multiply (&model_matrix, &vp_matrix,
- &transformation->mvp_matrix);
+ graphene_matrix_multiply (&transformation->model_matrix,
+ &transformation->view_matrix, &modelview_matrix);
+ graphene_matrix_multiply (&modelview_matrix,
+ &transformation->projection_matrix, &transformation->mvp_matrix);
}
static void
case PROP_PIVOT_Z:
filter->zpivot = g_value_get_float (value);
break;
- case PROP_MVP:
- if (g_value_get_boxed (value) != NULL)
- filter->mvp_matrix = *((graphene_matrix_t *) g_value_get_boxed (value));
- return;
- break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
return TRUE;
}
+static void
+_find_plane_normal (const graphene_point3d_t * A, const graphene_point3d_t * B,
+ const graphene_point3d_t * C, graphene_vec3_t * plane_normal)
+{
+ graphene_vec3_t U, V, A_v, B_v, C_v;
+
+ graphene_point3d_to_vec3 (A, &A_v);
+ graphene_point3d_to_vec3 (B, &B_v);
+ graphene_point3d_to_vec3 (C, &C_v);
+
+ graphene_vec3_subtract (&B_v, &A_v, &U);
+ graphene_vec3_subtract (&C_v, &A_v, &V);
+
+ graphene_vec3_cross (&U, &V, plane_normal);
+ graphene_vec3_normalize (plane_normal, plane_normal);
+}
+
+static void
+_find_model_coords (GstGLTransformation * transformation,
+ const graphene_point3d_t * screen_coords, graphene_point3d_t * res)
+{
+ graphene_matrix_t modelview, inverse_proj, inverse_modelview;
+ graphene_vec4_t v1, v2;
+ graphene_point3d_t p1;
+ gfloat w;
+
+ graphene_vec4_init (&v1, screen_coords->x, screen_coords->y, screen_coords->z,
+ 1.);
+ graphene_matrix_inverse (&transformation->projection_matrix, &inverse_proj);
+ graphene_matrix_transform_vec4 (&inverse_proj, &v1, &v2);
+
+ /* perspective division */
+ w = graphene_vec4_get_w (&v2);
+ p1.x = graphene_vec4_get_x (&v2) / w;
+ p1.y = graphene_vec4_get_y (&v2) / w;
+ p1.z = graphene_vec4_get_z (&v2) / w;
+
+ graphene_matrix_multiply (&transformation->model_matrix,
+ &transformation->view_matrix, &modelview);
+ graphene_matrix_inverse (&modelview, &inverse_modelview);
+ graphene_matrix_transform_point3d (&inverse_modelview, &p1, res);
+}
+
+static gboolean
+gst_gl_transformation_src_event (GstBaseTransform * trans, GstEvent * event)
+{
+ GstGLTransformation *transformation = GST_GL_TRANSFORMATION (trans);
+ GstGLFilter *filter = GST_GL_FILTER (trans);
+ gdouble new_x, new_y, x, y;
+ GstStructure *structure;
+ gboolean ret;
+
+ GST_DEBUG_OBJECT (trans, "handling %s event", GST_EVENT_TYPE_NAME (event));
+
+ switch (GST_EVENT_TYPE (event)) {
+ case GST_EVENT_NAVIGATION:
+ event =
+ GST_EVENT (gst_mini_object_make_writable (GST_MINI_OBJECT (event)));
+
+ structure = (GstStructure *) gst_event_get_structure (event);
+ if (gst_structure_get_double (structure, "pointer_x", &x) &&
+ gst_structure_get_double (structure, "pointer_y", &y)) {
+ gfloat w = (gfloat) GST_VIDEO_INFO_WIDTH (&filter->in_info);
+ gfloat h = (gfloat) GST_VIDEO_INFO_HEIGHT (&filter->in_info);
+ graphene_point3d_t screen_point_near, screen_point_far;
+ graphene_point3d_t model_coord_near, model_coord_far;
+ graphene_point3d_t bottom_left, bottom_right, top_left, top_right;
+ graphene_point3d_t result;
+ graphene_vec3_t plane_normal;
+ graphene_plane_t video_plane;
+ gfloat d;
+
+ GST_DEBUG_OBJECT (trans, "converting %f,%f", x, y);
+
+ graphene_point3d_init (&top_left, -1., 1., 0.);
+ graphene_point3d_init (&top_right, 1., 1., 0.);
+ graphene_point3d_init (&bottom_left, -1., -1., 0.);
+ graphene_point3d_init (&bottom_right, 1., -1., 0.);
+ /* to NDC */
+ graphene_point3d_init (&screen_point_near, 2. * x / w - 1.,
+ 2. * y / h - 1., -1.);
+ graphene_point3d_init (&screen_point_far, 2. * x / w - 1.,
+ 2. * y / h - 1., 1.);
+
+ _find_plane_normal (&bottom_left, &top_left, &top_right, &plane_normal);
+ graphene_plane_init_from_point (&video_plane, &plane_normal, &top_left);
+ d = graphene_plane_get_constant (&video_plane);
+
+ /* get the closest and furthest points in the viewing area for the
+ * specified screen coordinate in order to construct a ray */
+ _find_model_coords (transformation, &screen_point_near,
+ &model_coord_near);
+ _find_model_coords (transformation, &screen_point_far,
+ &model_coord_far);
+
+ {
+ graphene_vec3_t model_coord_near_vec3, model_coord_far_vec3;
+ graphene_vec3_t tmp, intersection, coord_dir;
+ gfloat num, denom, t;
+
+ /* get the direction of the ray */
+ graphene_point3d_to_vec3 (&model_coord_near, &model_coord_near_vec3);
+ graphene_point3d_to_vec3 (&model_coord_far, &model_coord_far_vec3);
+ graphene_vec3_subtract (&model_coord_near_vec3, &model_coord_far_vec3,
+ &coord_dir);
+
+ /* Intersect the ray with the video plane to find the distance, t:
+ * Ray: P = P0 + t Pdir
+ * Plane: P dot N + d = 0
+ *
+ * Substituting for P and rearranging gives:
+ *
+ * t = (P0 dot N + d) / (Pdir dot N) */
+ denom = graphene_vec3_dot (&coord_dir, &plane_normal);
+ num = graphene_vec3_dot (&model_coord_near_vec3, &plane_normal);
+ t = -(num + d) / denom;
+
+ /* video coord = P0 + t Pdir */
+ graphene_vec3_scale (&coord_dir, t, &tmp);
+ graphene_vec3_add (&tmp, &model_coord_near_vec3, &intersection);
+ graphene_point3d_init_from_vec3 (&result, &intersection);
+ }
+
+ new_x = (result.x / transformation->aspect + 1.) * w / 2;
+ new_y = (result.y + 1.) * h / 2;
+
+ if (new_x < 0. || new_x > w || new_y < 0 || new_y > h) {
+ /* coords off video surface */
+ gst_event_unref (event);
+ return TRUE;
+ }
+
+ GST_DEBUG_OBJECT (trans, "to %fx%f", new_x, new_y);
+ gst_structure_set (structure, "pointer_x", G_TYPE_DOUBLE, new_x,
+ "pointer_y", G_TYPE_DOUBLE, new_y, NULL);
+ }
+ break;
+ default:
+ break;
+ }
+
+ ret = GST_BASE_TRANSFORM_CLASS (parent_class)->src_event (trans, event);
+
+ return ret;
+}
+
static void
gst_gl_transformation_reset_gl (GstGLFilter * filter)
{