It caused an assertion failure in debug builds and a GPU hang in release
builds.
Fixes:
0842488859e - gallium/u_threaded: implement draw_vertex_state
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5457
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13235>
p->state = state;
take_vertex_state_ownership = false;
+ p->partial_velem_mask = partial_velem_mask;
p->info.mode = info.mode;
p->info.take_vertex_state_ownership = false;
p->num_draws = dr;