return EShLangCount;
}
-void glslang_program_SPIRV_generate(glslang_program_t* program, glslang_stage_t stage)
+GLSLANG_EXPORT void glslang_program_SPIRV_generate(glslang_program_t* program, glslang_stage_t stage)
{
spv::SpvBuildLogger logger;
glslang::SpvOptions spvOptions;
program->loggerMessages = logger.getAllMessages();
}
-size_t glslang_program_SPIRV_get_size(glslang_program_t* program) { return program->spirv.size(); }
+GLSLANG_EXPORT size_t glslang_program_SPIRV_get_size(glslang_program_t* program) { return program->spirv.size(); }
-void glslang_program_SPIRV_get(glslang_program_t* program, unsigned int* out)
+GLSLANG_EXPORT void glslang_program_SPIRV_get(glslang_program_t* program, unsigned int* out)
{
memcpy(out, program->spirv.data(), program->spirv.size() * sizeof(unsigned int));
}
-unsigned int* glslang_program_SPIRV_get_ptr(glslang_program_t* program)
+GLSLANG_EXPORT unsigned int* glslang_program_SPIRV_get_ptr(glslang_program_t* program)
{
return program->spirv.data();
}
-const char* glslang_program_SPIRV_get_messages(glslang_program_t* program)
+GLSLANG_EXPORT const char* glslang_program_SPIRV_get_messages(glslang_program_t* program)
{
return program->loggerMessages.empty() ? nullptr : program->loggerMessages.c_str();
}
void* context;
};
-int glslang_initialize_process() { return static_cast<int>(glslang::InitializeProcess()); }
+GLSLANG_EXPORT int glslang_initialize_process() { return static_cast<int>(glslang::InitializeProcess()); }
-void glslang_finalize_process() { glslang::FinalizeProcess(); }
+GLSLANG_EXPORT void glslang_finalize_process() { glslang::FinalizeProcess(); }
static EShLanguage c_shader_stage(glslang_stage_t stage)
{
return EProfile();
}
-glslang_shader_t* glslang_shader_create(const glslang_input_t* input)
+GLSLANG_EXPORT glslang_shader_t* glslang_shader_create(const glslang_input_t* input)
{
if (!input || !input->code) {
printf("Error creating shader: null input(%p)/input->code\n", input);
return shader;
}
-const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader)
+GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader)
{
return shader->preprocessedGLSL.c_str();
}
-int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input)
+GLSLANG_EXPORT int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input)
{
DirStackFileIncluder Includer;
/* TODO: use custom callbacks if they are available in 'i->callbacks' */
);
}
-int glslang_shader_parse(glslang_shader_t* shader, const glslang_input_t* input)
+GLSLANG_EXPORT int glslang_shader_parse(glslang_shader_t* shader, const glslang_input_t* input)
{
const char* preprocessedCStr = shader->preprocessedGLSL.c_str();
shader->shader->setStrings(&preprocessedCStr, 1);
);
}
-const char* glslang_shader_get_info_log(glslang_shader_t* shader) { return shader->shader->getInfoLog(); }
+GLSLANG_EXPORT const char* glslang_shader_get_info_log(glslang_shader_t* shader) { return shader->shader->getInfoLog(); }
-const char* glslang_shader_get_info_debug_log(glslang_shader_t* shader) { return shader->shader->getInfoDebugLog(); }
+GLSLANG_EXPORT const char* glslang_shader_get_info_debug_log(glslang_shader_t* shader) { return shader->shader->getInfoDebugLog(); }
-void glslang_shader_delete(glslang_shader_t* shader)
+GLSLANG_EXPORT void glslang_shader_delete(glslang_shader_t* shader)
{
if (!shader)
return;
delete (shader);
}
-glslang_program_t* glslang_program_create()
+GLSLANG_EXPORT glslang_program_t* glslang_program_create()
{
glslang_program_t* p = new glslang_program_t();
p->program = new glslang::TProgram();
return p;
}
-void glslang_program_delete(glslang_program_t* program)
+GLSLANG_EXPORT void glslang_program_delete(glslang_program_t* program)
{
if (!program)
return;
delete (program);
}
-void glslang_program_add_shader(glslang_program_t* program, glslang_shader_t* shader)
+GLSLANG_EXPORT void glslang_program_add_shader(glslang_program_t* program, glslang_shader_t* shader)
{
program->program->addShader(shader->shader);
}
-int glslang_program_link(glslang_program_t* program, int messages)
+GLSLANG_EXPORT int glslang_program_link(glslang_program_t* program, int messages)
{
return (int)program->program->link((EShMessages)messages);
}
-const char* glslang_program_get_info_log(glslang_program_t* program)
+GLSLANG_EXPORT const char* glslang_program_get_info_log(glslang_program_t* program)
{
return program->program->getInfoLog();
}
-const char* glslang_program_get_info_debug_log(glslang_program_t* program)
+GLSLANG_EXPORT const char* glslang_program_get_info_debug_log(glslang_program_t* program)
{
return program->program->getInfoDebugLog();
}
extern "C" {
#endif
-int glslang_initialize_process();
-void glslang_finalize_process();
-
-glslang_shader_t* glslang_shader_create(const glslang_input_t* input);
-void glslang_shader_delete(glslang_shader_t* shader);
-int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input);
-int glslang_shader_parse(glslang_shader_t* shader, const glslang_input_t* input);
-const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader);
-const char* glslang_shader_get_info_log(glslang_shader_t* shader);
-const char* glslang_shader_get_info_debug_log(glslang_shader_t* shader);
-
-glslang_program_t* glslang_program_create();
-void glslang_program_delete(glslang_program_t* program);
-void glslang_program_add_shader(glslang_program_t* program, glslang_shader_t* shader);
-int glslang_program_link(glslang_program_t* program, int messages); // glslang_messages_t
-void glslang_program_SPIRV_generate(glslang_program_t* program, glslang_stage_t stage);
-size_t glslang_program_SPIRV_get_size(glslang_program_t* program);
-void glslang_program_SPIRV_get(glslang_program_t* program, unsigned int*);
-unsigned int* glslang_program_SPIRV_get_ptr(glslang_program_t* program);
-const char* glslang_program_SPIRV_get_messages(glslang_program_t* program);
-const char* glslang_program_get_info_log(glslang_program_t* program);
-const char* glslang_program_get_info_debug_log(glslang_program_t* program);
+#ifdef GLSLANG_IS_SHARED_LIBRARY
+ #ifdef _WIN32
+ #ifdef GLSLANG_EXPORTING
+ #define GLSLANG_EXPORT __declspec(dllexport)
+ #else
+ #define GLSLANG_EXPORT __declspec(dllimport)
+ #endif
+ #elif __GNUC__ >= 4
+ #define GLSLANG_EXPORT __attribute__((visibility("default")))
+ #endif
+#endif // GLSLANG_IS_SHARED_LIBRARY
+
+#ifndef GLSLANG_EXPORT
+#define GLSLANG_EXPORT
+#endif
+
+GLSLANG_EXPORT int glslang_initialize_process();
+GLSLANG_EXPORT void glslang_finalize_process();
+
+GLSLANG_EXPORT glslang_shader_t* glslang_shader_create(const glslang_input_t* input);
+GLSLANG_EXPORT void glslang_shader_delete(glslang_shader_t* shader);
+GLSLANG_EXPORT int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input);
+GLSLANG_EXPORT int glslang_shader_parse(glslang_shader_t* shader, const glslang_input_t* input);
+GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader);
+GLSLANG_EXPORT const char* glslang_shader_get_info_log(glslang_shader_t* shader);
+GLSLANG_EXPORT const char* glslang_shader_get_info_debug_log(glslang_shader_t* shader);
+
+GLSLANG_EXPORT glslang_program_t* glslang_program_create();
+GLSLANG_EXPORT void glslang_program_delete(glslang_program_t* program);
+GLSLANG_EXPORT void glslang_program_add_shader(glslang_program_t* program, glslang_shader_t* shader);
+GLSLANG_EXPORT int glslang_program_link(glslang_program_t* program, int messages); // glslang_messages_t
+GLSLANG_EXPORT void glslang_program_SPIRV_generate(glslang_program_t* program, glslang_stage_t stage);
+GLSLANG_EXPORT size_t glslang_program_SPIRV_get_size(glslang_program_t* program);
+GLSLANG_EXPORT void glslang_program_SPIRV_get(glslang_program_t* program, unsigned int*);
+GLSLANG_EXPORT unsigned int* glslang_program_SPIRV_get_ptr(glslang_program_t* program);
+GLSLANG_EXPORT const char* glslang_program_SPIRV_get_messages(glslang_program_t* program);
+GLSLANG_EXPORT const char* glslang_program_get_info_log(glslang_program_t* program);
+GLSLANG_EXPORT const char* glslang_program_get_info_debug_log(glslang_program_t* program);
#ifdef __cplusplus
}