150.vert
-ERROR: 0:22: 'a' : cannot redeclare a user-block member array
+ERROR: 0:26: 'a' : cannot redeclare a user-block member array
ERROR: 0:3001: '#error' : line of this error should be 3001
ERROR: 2 compilation errors. No code generated.
Shader version: 150
ERROR: node is still EOpNull!
-0:9 Function Definition: main( (global void)
-0:9 Function Parameters:
-0:11 Sequence
-0:11 move second child to first child (temp 4-component vector of float)
-0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float Position)
-0:11 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
-0:11 Constant:
-0:11 0 (const uint)
-0:11 'iv4' (in 4-component vector of float)
-0:12 move second child to first child (temp float)
-0:12 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
-0:12 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
-0:12 Constant:
-0:12 1 (const uint)
-0:12 'ps' (uniform float)
-0:13 move second child to first child (temp float)
-0:13 direct index (temp float ClipDistance)
-0:13 gl_ClipDistance: direct index for structure (out 4-element array of float ClipDistance)
-0:13 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
-0:13 Constant:
-0:13 2 (const uint)
-0:13 Constant:
-0:13 2 (const int)
-0:13 direct index (temp float)
-0:13 'iv4' (in 4-component vector of float)
-0:13 Constant:
-0:13 0 (const int)
-0:14 move second child to first child (temp 4-component vector of float)
-0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float ClipVertex)
-0:14 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
-0:14 Constant:
-0:14 3 (const uint)
-0:14 'iv4' (in 4-component vector of float)
+0:13 Function Definition: main( (global void)
+0:13 Function Parameters:
+0:15 Sequence
+0:15 move second child to first child (temp 4-component vector of float)
+0:15 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float Position)
+0:15 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:15 Constant:
+0:15 0 (const uint)
+0:15 'iv4' (in 4-component vector of float)
+0:16 move second child to first child (temp float)
+0:16 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
+0:16 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:16 Constant:
+0:16 1 (const uint)
+0:16 'ps' (uniform float)
+0:17 move second child to first child (temp float)
+0:17 direct index (temp float ClipDistance)
+0:17 gl_ClipDistance: direct index for structure (out 4-element array of float ClipDistance)
+0:17 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:17 Constant:
+0:17 2 (const uint)
+0:17 Constant:
+0:17 2 (const int)
+0:17 direct index (temp float)
+0:17 'iv4' (in 4-component vector of float)
+0:17 Constant:
+0:17 0 (const int)
+0:18 move second child to first child (temp 4-component vector of float)
+0:18 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float ClipVertex)
+0:18 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:18 Constant:
+0:18 3 (const uint)
+0:18 'iv4' (in 4-component vector of float)
0:? Linker Objects
0:? 'iv4' (in 4-component vector of float)
0:? 'ps' (uniform float)
Shader version: 150
ERROR: node is still EOpNull!
-0:9 Function Definition: main( (global void)
-0:9 Function Parameters:
-0:11 Sequence
-0:11 move second child to first child (temp 4-component vector of float)
-0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float Position)
-0:11 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
-0:11 Constant:
-0:11 0 (const uint)
-0:11 'iv4' (in 4-component vector of float)
-0:12 move second child to first child (temp float)
-0:12 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
-0:12 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
-0:12 Constant:
-0:12 1 (const uint)
-0:12 'ps' (uniform float)
-0:13 move second child to first child (temp float)
-0:13 direct index (temp float ClipDistance)
-0:13 gl_ClipDistance: direct index for structure (out 4-element array of float ClipDistance)
-0:13 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
-0:13 Constant:
-0:13 2 (const uint)
-0:13 Constant:
-0:13 2 (const int)
-0:13 direct index (temp float)
-0:13 'iv4' (in 4-component vector of float)
-0:13 Constant:
-0:13 0 (const int)
-0:14 move second child to first child (temp 4-component vector of float)
-0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float ClipVertex)
-0:14 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
-0:14 Constant:
-0:14 3 (const uint)
-0:14 'iv4' (in 4-component vector of float)
+0:13 Function Definition: main( (global void)
+0:13 Function Parameters:
+0:15 Sequence
+0:15 move second child to first child (temp 4-component vector of float)
+0:15 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float Position)
+0:15 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:15 Constant:
+0:15 0 (const uint)
+0:15 'iv4' (in 4-component vector of float)
+0:16 move second child to first child (temp float)
+0:16 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
+0:16 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:16 Constant:
+0:16 1 (const uint)
+0:16 'ps' (uniform float)
+0:17 move second child to first child (temp float)
+0:17 direct index (temp float ClipDistance)
+0:17 gl_ClipDistance: direct index for structure (out 4-element array of float ClipDistance)
+0:17 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:17 Constant:
+0:17 2 (const uint)
+0:17 Constant:
+0:17 2 (const int)
+0:17 direct index (temp float)
+0:17 'iv4' (in 4-component vector of float)
+0:17 Constant:
+0:17 0 (const int)
+0:18 move second child to first child (temp 4-component vector of float)
+0:18 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float ClipVertex)
+0:18 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:18 Constant:
+0:18 3 (const uint)
+0:18 'iv4' (in 4-component vector of float)
0:? Linker Objects
0:? 'iv4' (in 4-component vector of float)
0:? 'ps' (uniform float)