I don't know why I thought NIR_PASS always set the progress variable.
Derp.
Fixes:
d41cdef2a59 ("nir: Use the flrp lowering pass instead of nir_opt_algebraic")
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Coverity CID: 1444996
Coverity CID: 1444995
Coverity CID: 1444994
Coverity CID: 1444993
Coverity CID: 1444991
Coverity CID: 1444989
NIR_PASS(progress, shader, nir_opt_algebraic);
if (lower_flrp != 0) {
- bool lower_flrp_progress;
+ bool lower_flrp_progress = false;
NIR_PASS(lower_flrp_progress,
shader,
nir_lower_flrp,
NIR_PASS(progress, s, nir_opt_constant_folding);
if (lower_flrp != 0) {
- bool lower_flrp_progress;
+ bool lower_flrp_progress = false;
NIR_PASS(lower_flrp_progress, s, nir_lower_flrp,
lower_flrp,
NIR_PASS(progress, nir, nir_opt_constant_folding);
if (lower_flrp != 0) {
- bool lower_flrp_progress;
+ bool lower_flrp_progress = false;
NIR_PASS(lower_flrp_progress,
nir,
nir_lower_flrp,
NIR_PASS(progress, nir, nir_opt_constant_folding);
if (lower_flrp != 0) {
- bool lower_flrp_progress;
+ bool lower_flrp_progress = false;
NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp,
lower_flrp,
NIR_PASS(progress, s, nir_opt_algebraic);
NIR_PASS(progress, s, nir_opt_constant_folding);
if (lower_flrp != 0) {
- bool lower_flrp_progress;
+ bool lower_flrp_progress = false;
NIR_PASS(lower_flrp_progress, s, nir_lower_flrp,
lower_flrp,
NIR_PASS(progress, nir, nir_opt_constant_folding);
if (lower_flrp != 0) {
- bool lower_flrp_progress;
+ bool lower_flrp_progress = false;
NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp,
lower_flrp,