It's not used outside of intel_mipmap_tree.c, nor should it ever be.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
#define FILE_DEBUG_FLAG DEBUG_MIPTREE
+static bool
+intel_miptree_alloc_mcs(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ GLuint num_samples);
+
/**
* Determine which MSAA layout should be used by the MSAA surface being
* created, based on the chip generation and the surface type.
intel_obj->needs_validate = true;
}
-bool
+static bool
intel_miptree_alloc_mcs(struct brw_context *brw,
struct intel_mipmap_tree *mt,
GLuint num_samples)
struct intel_texture_image *intelImage,
struct intel_mipmap_tree *dst_mt, bool invalidate);
-bool
-intel_miptree_alloc_mcs(struct brw_context *brw,
- struct intel_mipmap_tree *mt,
- GLuint num_samples);
-
/**
* \name Miptree HiZ functions
* \{