void setUniformToggle (int location, bool toggleDecodeValue);
const std::vector<UniformData>& getUniformDataList (void) const;
- const UniformData& getUniformAtLocation (int location) const;
int getUniformLocation (const std::string& name);
deUint32 getHandle (void) const;
bool getBlendRequired (void) const;
return m_uniformDataList;
}
-const UniformData& SRGBTestProgram::getUniformAtLocation (int location) const
-{
- return m_uniformDataList[location];
-}
-
int SRGBTestProgram::getUniformLocation (const std::string& name)
{
for (std::size_t idx = 0; idx < m_uniformDataList.size(); idx++)