PIPE_FORMAT_B8G8R8X8_SRGB , plain, 1, 1, un8 , un8 , un8 , un8 , yzw1, srgb
# Signed formats (typically used for bump map textures)
-PIPE_FORMAT_A8B8G8R8_SNORM , plain, 1, 1, sn8 , sn8 , sn8 , sn8 , wzyx, rgb
-PIPE_FORMAT_X8B8G8R8_SNORM , plain, 1, 1, sn8 , sn8 , sn8 , sn8 , wzy1, rgb
+PIPE_FORMAT_A8B8G8R8_SNORM , plain, 1, 1, sn8 , sn8 , sn8 , sn8 , xyzw, rgb
+PIPE_FORMAT_X8B8G8R8_SNORM , plain, 1, 1, sn8 , sn8 , sn8 , sn8 , xyz1, rgb
PIPE_FORMAT_X8UB8UG8SR8S_NORM , plain, 1, 1, sn8 , sn8 , un8 , x8 , xyz1, rgb
PIPE_FORMAT_B6UG5SR5S_NORM , plain, 1, 1, sn5 , sn5 , un6 , , xyz1, rgb