*
* @param obj the object to raise
*
+ * @ingroup Evas_Object_Group
*/
EAPI void
evas_object_raise(Evas_Object *obj)
*
* @param obj the object to lower
*
+ * @ingroup Evas_Object_Group
*/
EAPI void
evas_object_lower(Evas_Object *obj)
* @param obj the object to stack
* @param above the object above which to stack
*
+ * @ingroup Evas_Object_Group
*/
EAPI void
evas_object_stack_above(Evas_Object *obj, Evas_Object *above)
* @param obj the object to stack
* @param below the object below which to stack
*
+ * @ingroup Evas_Object_Group
*/
EAPI void
evas_object_stack_below(Evas_Object *obj, Evas_Object *below)
* @param obj an Evas_Object
* @return the Evas_Object directly above
*
+ * @ingroup Evas_Object_Group
*/
EAPI Evas_Object *
evas_object_above_get(const Evas_Object *obj)
* @param obj an Evas_Object
* @return the Evas_Object directly below
*
+ * @ingroup Evas_Object_Group
*/
EAPI Evas_Object *
evas_object_below_get(const Evas_Object *obj)
* @param e an Evas
* @return the lowest object
*
+ * @ingroup Evas_Object_Group
*/
EAPI Evas_Object *
evas_object_bottom_get(const Evas *e)
* @param e an Evas
* @return the highest object
*
+ * @ingroup Evas_Object_Group
*/
EAPI Evas_Object *
evas_object_top_get(const Evas *e)