Add spacing for upcoming GraphicsFuzz tests
authorPaul Thomson <paulthomson@google.com>
Mon, 1 Jul 2019 13:01:53 +0000 (14:01 +0100)
committerPaul Thomson <paulthomson@google.com>
Mon, 1 Jul 2019 13:01:53 +0000 (14:01 +0100)
Components: Vulkan

Affects (trivially): dEQP-VK.graphicsfuzz.*

Change-Id: I2495fd57223e932a895b01385f27aa12ad18b233

external/vulkancts/modules/vulkan/amber/vktAmberGraphicsFuzzTests.cpp

index dfea7f4..264ad97 100644 (file)
@@ -45,16 +45,16 @@ void createAmberTests (tcu::TestCaseGroup* group)
        }
        tests[] =
        {
-               {       "continue-and-merge.amber",                             "continue-and-merge",                   "A fragment shader with two nested loops"                                                                               },
-               {       "control-flow-switch.amber",                    "control-flow-switch",                  "A fragment shader with somewhat complex control flow and a switch"                             },
-               {       "dead-struct-init.amber",                               "dead-struct-init",                             "A fragment shader that uses struct initializers"                                                               },
-               {       "fragcoord-control-flow.amber",                 "fragcoord-control-flow",               "A fragment shader that uses FragCoord and somewhat complex control flow"               },
-               {       "fragcoord-control-flow-2.amber",               "fragcoord-control-flow-2",             "A fragment shader that uses FragCoord and somewhat complex control flow"               },
-               {       "mat-array-deep-control-flow.amber",    "mat-array-deep-control-flow",  "A fragment shader that uses an array of matrices and has deep control flow"    },
-               {       "mat-array-distance.amber",                             "mat-array-distance",                   "A fragment shader that uses an array of matrices and distance"                                 },
-               {       "pow-vec4.amber",                                               "pow-vec4",                                             "A fragment shader that uses pow"                                                                                               },
-               {       "swizzle-struct-init-min.amber",                "swizzle-struct-init-min",              "A fragment shader that uses vector swizzles, struct initializers, and min"             },
-               {       "while-inside-switch.amber",                    "while-inside-switch",                  "A fragment shader that uses a while loop inside a switch"                                              },
+               {       "continue-and-merge.amber",                                             "continue-and-merge",                                   "A fragment shader with two nested loops"                                                                                               },
+               {       "control-flow-switch.amber",                                    "control-flow-switch",                                  "A fragment shader with somewhat complex control flow and a switch"                                             },
+               {       "dead-struct-init.amber",                                               "dead-struct-init",                                             "A fragment shader that uses struct initializers"                                                                               },
+               {       "fragcoord-control-flow.amber",                                 "fragcoord-control-flow",                               "A fragment shader that uses FragCoord and somewhat complex control flow"                               },
+               {       "fragcoord-control-flow-2.amber",                               "fragcoord-control-flow-2",                             "A fragment shader that uses FragCoord and somewhat complex control flow"                               },
+               {       "mat-array-deep-control-flow.amber",                    "mat-array-deep-control-flow",                  "A fragment shader that uses an array of matrices and has deep control flow"                    },
+               {       "mat-array-distance.amber",                                             "mat-array-distance",                                   "A fragment shader that uses an array of matrices and distance"                                                 },
+               {       "pow-vec4.amber",                                                               "pow-vec4",                                                             "A fragment shader that uses pow"                                                                                                               },
+               {       "swizzle-struct-init-min.amber",                                "swizzle-struct-init-min",                              "A fragment shader that uses vector swizzles, struct initializers, and min"                             },
+               {       "while-inside-switch.amber",                                    "while-inside-switch",                                  "A fragment shader that uses a while loop inside a switch"                                                              },
        };
 
        for (size_t i = 0; i < sizeof tests / sizeof tests[0]; i++)