if a winsys is allocated by the frontend, it should be freed by the frontend
rather than the driver to ensure it doesn't leak if it doesn't reach
the driver
cc: mesa-stable
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22396>
UNUSED struct pipe_loader_sw_device *sdev =
pipe_loader_sw_device(*dev);
+ sdev->ws->destroy(sdev->ws);
#ifndef GALLIUM_STATIC_TARGETS
if (sdev->lib)
util_dl_close(sdev->lib);
llvmpipe_destroy_screen(struct pipe_screen *_screen)
{
struct llvmpipe_screen *screen = llvmpipe_screen(_screen);
- struct sw_winsys *winsys = screen->winsys;
if (screen->cs_tpool)
lp_cs_tpool_destroy(screen->cs_tpool);
lp_jit_screen_cleanup(screen);
disk_cache_destroy(screen->disk_shader_cache);
- if (winsys->destroy)
- winsys->destroy(winsys);
glsl_type_singleton_decref();
static void
softpipe_destroy_screen( struct pipe_screen *screen )
{
- struct softpipe_screen *sp_screen = softpipe_screen(screen);
- struct sw_winsys *winsys = sp_screen->winsys;
-
- if(winsys->destroy)
- winsys->destroy(winsys);
-
FREE(screen);
}