simple-egl: Add option to allow not syncing to compositor repaint cycle
authorKristian Høgsberg <krh@bitplanet.net>
Sun, 8 Dec 2013 06:25:56 +0000 (22:25 -0800)
committerKristian Høgsberg <krh@bitplanet.net>
Sun, 8 Dec 2013 06:26:23 +0000 (22:26 -0800)
It's the GO FASTER option.

clients/simple-egl.c

index 3db0e64..2c009ee 100644 (file)
@@ -93,7 +93,7 @@ struct window {
        struct wl_shell_surface *shell_surface;
        EGLSurface egl_surface;
        struct wl_callback *callback;
-       int fullscreen, configured, opaque, buffer_size;
+       int fullscreen, configured, opaque, buffer_size, frame_sync;
 };
 
 static const char *vert_shader_text =
@@ -297,9 +297,6 @@ static const struct wl_shell_surface_listener shell_surface_listener = {
 };
 
 static void
-redraw(void *data, struct wl_callback *callback, uint32_t time);
-
-static void
 configure_callback(void *data, struct wl_callback *callback, uint32_t  time)
 {
        struct window *window = data;
@@ -307,9 +304,6 @@ configure_callback(void *data, struct wl_callback *callback, uint32_t  time)
        wl_callback_destroy(callback);
 
        window->configured = 1;
-
-       if (window->callback == NULL)
-               redraw(data, NULL, time);
 }
 
 static struct wl_callback_listener configure_callback_listener = {
@@ -317,7 +311,7 @@ static struct wl_callback_listener configure_callback_listener = {
 };
 
 static void
-toggle_fullscreen(struct window *window, int fullscreen)
+set_fullscreen(struct window *window, int fullscreen)
 {
        struct wl_callback *callback;
 
@@ -328,16 +322,18 @@ toggle_fullscreen(struct window *window, int fullscreen)
                wl_shell_surface_set_fullscreen(window->shell_surface,
                                                WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
                                                0, NULL);
+               callback = wl_display_sync(window->display->display);
+               wl_callback_add_listener(callback,
+                                        &configure_callback_listener,
+                                        window);
+
        } else {
                wl_shell_surface_set_toplevel(window->shell_surface);
                handle_configure(window, window->shell_surface, 0,
                                 window->window_size.width,
                                 window->window_size.height);
+               window->configured = 1;
        }
-
-       callback = wl_display_sync(window->display->display);
-       wl_callback_add_listener(callback, &configure_callback_listener,
-                                window);
 }
 
 static void
@@ -368,7 +364,10 @@ create_surface(struct window *window)
                             window->egl_surface, window->display->egl.ctx);
        assert(ret == EGL_TRUE);
 
-       toggle_fullscreen(window, window->fullscreen);
+       if (!window->frame_sync)
+               eglSwapInterval(display->egl.dpy, 0);
+
+       set_fullscreen(window, window->fullscreen);
 }
 
 static void
@@ -480,9 +479,6 @@ redraw(void *data, struct wl_callback *callback, uint32_t time)
                wl_surface_set_opaque_region(window->surface, NULL);
        }
 
-       window->callback = wl_surface_frame(window->surface);
-       wl_callback_add_listener(window->callback, &frame_listener, window);
-
        if (display->swap_buffers_with_damage && buffer_age > 0) {
                rect[0] = window->geometry.width / 4 - 1;
                rect[1] = window->geometry.height / 4 - 1;
@@ -632,7 +628,7 @@ keyboard_handle_key(void *data, struct wl_keyboard *keyboard,
        struct display *d = data;
 
        if (key == KEY_F11 && state)
-               toggle_fullscreen(d->window, d->window->fullscreen ^ 1);
+               set_fullscreen(d->window, d->window->fullscreen ^ 1);
        else if (key == KEY_ESC && state)
                running = 0;
 }
@@ -739,6 +735,7 @@ usage(int error_code)
                "  -f\tRun in fullscreen mode\n"
                "  -o\tCreate an opaque surface\n"
                "  -s\tUse a 16 bpp EGL config\n"
+               "  -b\tDon't sync to compositor redraw (eglSwapInterval 0)\n"
                "  -h\tThis help text\n\n");
 
        exit(error_code);
@@ -757,6 +754,7 @@ main(int argc, char **argv)
        window.window_size.width  = 250;
        window.window_size.height = 250;
        window.buffer_size = 32;
+       window.frame_sync = 1;
 
        for (i = 1; i < argc; i++) {
                if (strcmp("-f", argv[i]) == 0)
@@ -765,6 +763,8 @@ main(int argc, char **argv)
                        window.opaque = 1;
                else if (strcmp("-s", argv[i]) == 0)
                        window.buffer_size = 16;
+               else if (strcmp("-b", argv[i]) == 0)
+                       window.frame_sync = 0;
                else if (strcmp("-h", argv[i]) == 0)
                        usage(EXIT_SUCCESS);
                else
@@ -792,8 +792,16 @@ main(int argc, char **argv)
        sigint.sa_flags = SA_RESETHAND;
        sigaction(SIGINT, &sigint, NULL);
 
-       while (running && ret != -1)
-               ret = wl_display_dispatch(display.display);
+       /* The mainloop here is a little subtle.  Redrawing will cause
+        * EGL to read events so we can just call
+        * wl_display_dispatch_pending() to handle any events that got
+        * queued up as a side effect. */
+       while (running && ret != -1) {
+               wl_display_dispatch_pending(display.display);
+               while (!window.configured)
+                       wl_display_dispatch(display.display);
+               redraw(&window, NULL, 0);
+       }
 
        fprintf(stderr, "simple-egl exiting\n");