struct wl_shell_surface *shell_surface;
EGLSurface egl_surface;
struct wl_callback *callback;
- int fullscreen, configured, opaque, buffer_size;
+ int fullscreen, configured, opaque, buffer_size, frame_sync;
};
static const char *vert_shader_text =
};
static void
-redraw(void *data, struct wl_callback *callback, uint32_t time);
-
-static void
configure_callback(void *data, struct wl_callback *callback, uint32_t time)
{
struct window *window = data;
wl_callback_destroy(callback);
window->configured = 1;
-
- if (window->callback == NULL)
- redraw(data, NULL, time);
}
static struct wl_callback_listener configure_callback_listener = {
};
static void
-toggle_fullscreen(struct window *window, int fullscreen)
+set_fullscreen(struct window *window, int fullscreen)
{
struct wl_callback *callback;
wl_shell_surface_set_fullscreen(window->shell_surface,
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
0, NULL);
+ callback = wl_display_sync(window->display->display);
+ wl_callback_add_listener(callback,
+ &configure_callback_listener,
+ window);
+
} else {
wl_shell_surface_set_toplevel(window->shell_surface);
handle_configure(window, window->shell_surface, 0,
window->window_size.width,
window->window_size.height);
+ window->configured = 1;
}
-
- callback = wl_display_sync(window->display->display);
- wl_callback_add_listener(callback, &configure_callback_listener,
- window);
}
static void
window->egl_surface, window->display->egl.ctx);
assert(ret == EGL_TRUE);
- toggle_fullscreen(window, window->fullscreen);
+ if (!window->frame_sync)
+ eglSwapInterval(display->egl.dpy, 0);
+
+ set_fullscreen(window, window->fullscreen);
}
static void
wl_surface_set_opaque_region(window->surface, NULL);
}
- window->callback = wl_surface_frame(window->surface);
- wl_callback_add_listener(window->callback, &frame_listener, window);
-
if (display->swap_buffers_with_damage && buffer_age > 0) {
rect[0] = window->geometry.width / 4 - 1;
rect[1] = window->geometry.height / 4 - 1;
struct display *d = data;
if (key == KEY_F11 && state)
- toggle_fullscreen(d->window, d->window->fullscreen ^ 1);
+ set_fullscreen(d->window, d->window->fullscreen ^ 1);
else if (key == KEY_ESC && state)
running = 0;
}
" -f\tRun in fullscreen mode\n"
" -o\tCreate an opaque surface\n"
" -s\tUse a 16 bpp EGL config\n"
+ " -b\tDon't sync to compositor redraw (eglSwapInterval 0)\n"
" -h\tThis help text\n\n");
exit(error_code);
window.window_size.width = 250;
window.window_size.height = 250;
window.buffer_size = 32;
+ window.frame_sync = 1;
for (i = 1; i < argc; i++) {
if (strcmp("-f", argv[i]) == 0)
window.opaque = 1;
else if (strcmp("-s", argv[i]) == 0)
window.buffer_size = 16;
+ else if (strcmp("-b", argv[i]) == 0)
+ window.frame_sync = 0;
else if (strcmp("-h", argv[i]) == 0)
usage(EXIT_SUCCESS);
else
sigint.sa_flags = SA_RESETHAND;
sigaction(SIGINT, &sigint, NULL);
- while (running && ret != -1)
- ret = wl_display_dispatch(display.display);
+ /* The mainloop here is a little subtle. Redrawing will cause
+ * EGL to read events so we can just call
+ * wl_display_dispatch_pending() to handle any events that got
+ * queued up as a side effect. */
+ while (running && ret != -1) {
+ wl_display_dispatch_pending(display.display);
+ while (!window.configured)
+ wl_display_dispatch(display.display);
+ redraw(&window, NULL, 0);
+ }
fprintf(stderr, "simple-egl exiting\n");