COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py
)
- add_library (d3d8 SHARED d3d8.def d3d8.cpp trace_write.cpp os_win32.cpp)
+ add_library (d3d8 SHARED d3d8.def d3d8.cpp d3dshader.cpp trace_write.cpp os_win32.cpp)
set_target_properties (d3d8
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py
)
- add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp)
+ add_library (d3d9 SHARED d3d9.def d3d9.cpp d3dshader.cpp trace_write.cpp os_win32.cpp)
set_target_properties (d3d9
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
class D3D8Tracer(DllTracer):
- pass
+ def dump_arg_instance(self, function, arg):
+ # Dump shaders as strings
+ if function.name in ('CreateVertexShader', 'CreatePixelShader') and arg.name == 'pFunction':
+ print ' DumpShader(%s);' % (arg.name)
+ return
+
+ DllTracer.dump_arg_instance(self, function, arg)
if __name__ == '__main__':
print '#include <windows.h>'
print '#include <d3d8.h>'
+ print '#include "d3dshader.hpp"'
print
print '#include "trace_write.hpp"'
print '#include "os.hpp"'
if __name__ == '__main__':
print '#include "d3d9imports.hpp"'
- print '#include "d3d9shader.hpp"'
+ print '#include "d3dshader.hpp"'
print
print '#include "trace_write.hpp"'
print '#include "os.hpp"'
*
**************************************************************************/
-#ifndef _D3D9SHADER_HPP_
-#define _D3D9SHADER_HPP_
-
#include <stdio.h>
-#include "d3d9imports.hpp"
#include "trace_write.hpp"
+#include "d3d9imports.hpp"
+#include "d3dshader.hpp"
typedef HRESULT
);
-static void DumpShader(const DWORD *tokens)
+void DumpShader(const DWORD *tokens)
{
static BOOL firsttime = TRUE;
static HMODULE hD3DXModule = NULL;
Trace::LiteralOpaque(tokens);
}
-
-
-#endif /* _D3D9SHADER_HPP_ */
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2011 Jose Fonseca
+ * Copyright 2008-2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef _D3DSHADER_HPP_
+#define _D3DSHADER_HPP_
+
+
+#include <windows.h>
+
+void DumpShader(const DWORD *tokens);
+
+
+#endif /* _D3DSHADER_HPP_ */