Dump D3D8 shaders too.
authorJosé Fonseca <jose.r.fonseca@gmail.com>
Sat, 21 May 2011 09:14:01 +0000 (10:14 +0100)
committerJosé Fonseca <jose.r.fonseca@gmail.com>
Sat, 21 May 2011 09:14:01 +0000 (10:14 +0100)
CMakeLists.txt
d3d8.py
d3d9.py
d3dshader.cpp [moved from d3d9shader.hpp with 96% similarity]
d3dshader.hpp [new file with mode: 0644]

index 3a9af27..2f0a83a 100755 (executable)
@@ -180,7 +180,7 @@ if (WIN32)
             COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
             DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py
         )
-        add_library (d3d8 SHARED d3d8.def d3d8.cpp trace_write.cpp os_win32.cpp)
+        add_library (d3d8 SHARED d3d8.def d3d8.cpp d3dshader.cpp trace_write.cpp os_win32.cpp)
         set_target_properties (d3d8
             PROPERTIES PREFIX ""
             RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
@@ -197,7 +197,7 @@ if (WIN32)
             COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
             DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py
         )
-        add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp)
+        add_library (d3d9 SHARED d3d9.def d3d9.cpp d3dshader.cpp trace_write.cpp os_win32.cpp)
         set_target_properties (d3d9
             PROPERTIES PREFIX ""
             RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
diff --git a/d3d8.py b/d3d8.py
index 73c9c85..07ddc47 100644 (file)
--- a/d3d8.py
+++ b/d3d8.py
@@ -282,12 +282,19 @@ d3d8.add_functions([
 
 class D3D8Tracer(DllTracer):
 
-    pass
+    def dump_arg_instance(self, function, arg):
+        # Dump shaders as strings
+        if function.name in ('CreateVertexShader', 'CreatePixelShader') and arg.name == 'pFunction':
+            print '    DumpShader(%s);' % (arg.name)
+            return
+
+        DllTracer.dump_arg_instance(self, function, arg)
 
 
 if __name__ == '__main__':
     print '#include <windows.h>'
     print '#include <d3d8.h>'
+    print '#include "d3dshader.hpp"'
     print
     print '#include "trace_write.hpp"'
     print '#include "os.hpp"'
diff --git a/d3d9.py b/d3d9.py
index 2f8f142..e2d5ba6 100644 (file)
--- a/d3d9.py
+++ b/d3d9.py
@@ -463,7 +463,7 @@ class D3D9Tracer(DllTracer):
 
 if __name__ == '__main__':
     print '#include "d3d9imports.hpp"'
-    print '#include "d3d9shader.hpp"'
+    print '#include "d3dshader.hpp"'
     print
     print '#include "trace_write.hpp"'
     print '#include "os.hpp"'
similarity index 96%
rename from d3d9shader.hpp
rename to d3dshader.cpp
index 63883f2..799b35f 100644 (file)
  *
  **************************************************************************/
 
-#ifndef _D3D9SHADER_HPP_
-#define _D3D9SHADER_HPP_
-
 
 #include <stdio.h>
 
-#include "d3d9imports.hpp"
 #include "trace_write.hpp"
+#include "d3d9imports.hpp"
+#include "d3dshader.hpp"
 
 
 typedef HRESULT
@@ -43,7 +41,7 @@ typedef HRESULT
 );
 
 
-static void DumpShader(const DWORD *tokens)
+void DumpShader(const DWORD *tokens)
 {
     static BOOL firsttime = TRUE;
     static HMODULE hD3DXModule = NULL;
@@ -97,6 +95,3 @@ found:
 
     Trace::LiteralOpaque(tokens);
 }
-
-
-#endif /* _D3D9SHADER_HPP_ */
diff --git a/d3dshader.hpp b/d3dshader.hpp
new file mode 100644 (file)
index 0000000..fdde4e4
--- /dev/null
@@ -0,0 +1,36 @@
+/**************************************************************************
+ *
+ * Copyright 2011 Jose Fonseca
+ * Copyright 2008-2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef _D3DSHADER_HPP_
+#define _D3DSHADER_HPP_
+
+
+#include <windows.h>
+
+void DumpShader(const DWORD *tokens);
+
+
+#endif /* _D3DSHADER_HPP_ */