if (align->source == NULL)
return;
+ clutter_actor_box_get_size (allocation, &actor_width, &actor_height);
+
clutter_actor_get_position (align->source, &source_x, &source_y);
clutter_actor_get_size (align->source, &source_width, &source_height);
switch (align->align_axis)
{
case CLUTTER_ALIGN_X_AXIS:
- actor_width = clutter_actor_box_get_width (allocation);
allocation->x1 = ((source_width - actor_width) * align->factor)
+ source_x;
allocation->x1 = floorf (allocation->x1 + 0.5);
break;
case CLUTTER_ALIGN_Y_AXIS:
- actor_height = clutter_actor_box_get_height (allocation);
allocation->y1 = ((source_height - actor_height) * align->factor)
+ source_y;
allocation->y1 = floorf (allocation->y1 + 0.5);
allocation->y2 = allocation->y1 + actor_height;
break;
+ case CLUTTER_ALIGN_BOTH:
+ allocation->x1 = ((source_width - actor_width) * align->factor)
+ + source_x;
+ allocation->y1 = ((source_height - actor_height) * align->factor)
+ + source_y;
+ allocation->x1 = floorf (allocation->x1 + 0.5f);
+ allocation->y1 = floorf (allocation->y1 + 0.5f);
+ allocation->x2 = allocation->x1 + actor_width;
+ allocation->y2 = allocation->y1 + actor_height;
+ break;
+
default:
g_assert_not_reached ();
break;
* ClutterAlignAxis:
* @CLUTTER_ALIGN_X_AXIS: Maintain the alignment on the X axis
* @CLUTTER_ALIGN_Y_AXIS: Maintain the alignment on the Y axis
+ * @CLUTTER_ALIGN_BOTH: Maintain the alignment on both the X and Y axis
*
* Specifies the axis on which #ClutterAlignConstraint should maintain
- * the alignment
+ * the alignment.
*
* Since: 1.4
*/
typedef enum { /*< prefix=CLUTTER_ALIGN >*/
CLUTTER_ALIGN_X_AXIS,
- CLUTTER_ALIGN_Y_AXIS
+ CLUTTER_ALIGN_Y_AXIS,
+ CLUTTER_ALIGN_BOTH
} ClutterAlignAxis;
/**