case FLI_256_COLOR:
case FLI_COLOR:
stream_ptr_after_color_chunk = stream_ptr + chunk_size - 6;
- s->new_palette = 1;
/* check special case: If this file is from the Magic Carpet
* game and uses 6-bit colors even though it reports 256-color
color_changes = 256;
for (j = 0; j < color_changes; j++) {
+ unsigned int entry;
/* wrap around, for good measure */
if ((unsigned)palette_ptr >= 256)
r = buf[stream_ptr++] << color_shift;
g = buf[stream_ptr++] << color_shift;
b = buf[stream_ptr++] << color_shift;
- s->palette[palette_ptr++] = (r << 16) | (g << 8) | b;
+ entry = (r << 16) | (g << 8) | b;
+ if (s->palette[palette_ptr] != entry)
+ s->new_palette = 1;
+ s->palette[palette_ptr++] = entry;
}
}
"and final chunk ptr = %d\n", buf_size, stream_ptr);
/* make the palette available on the way out */
-// if (s->new_palette) {
- if (1) {
- memcpy(s->frame.data[1], s->palette, AVPALETTE_SIZE);
+ memcpy(s->frame.data[1], s->palette, AVPALETTE_SIZE);
+ if (s->new_palette) {
s->frame.palette_has_changed = 1;
s->new_palette = 0;
}