Introduced simple material
authorGunnar Sletta <gunnar.sletta@nokia.com>
Tue, 7 Jun 2011 11:58:39 +0000 (13:58 +0200)
committerGunnar Sletta <gunnar.sletta@nokia.com>
Thu, 9 Jun 2011 05:04:18 +0000 (07:04 +0200)
src/declarative/scenegraph/scenegraph.pri
src/declarative/scenegraph/util/qsgsimplematerial.h [new file with mode: 0644]

index 77a93e4..1737080 100644 (file)
@@ -29,6 +29,7 @@ HEADERS += \
     $$PWD/util/qsgareaallocator_p.h \
     $$PWD/util/qsgengine.h \
     $$PWD/util/qsgflatcolormaterial.h \
+    $$PWD/util/qsgsimplematerial.h \
     $$PWD/util/qsgsimplerectnode.h \
     $$PWD/util/qsgsimpletexturenode.h \
     $$PWD/util/qsgtexturematerial.h \
diff --git a/src/declarative/scenegraph/util/qsgsimplematerial.h b/src/declarative/scenegraph/util/qsgsimplematerial.h
new file mode 100644 (file)
index 0000000..810d89f
--- /dev/null
@@ -0,0 +1,222 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSIMPLEMATERIAL_H
+#define QSGSIMPLEMATERIAL_H
+
+#include <qsgmaterial.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Declarative)
+
+template <typename State>
+class QSGSimpleMaterialShader : public QSGMaterialShader
+{
+public:
+    void initialize() {
+        QSGMaterialShader::initialize();
+
+        m_id_matrix = program()->uniformLocation(uniformMatrixName());
+        if (m_id_matrix < 0) {
+            qFatal("QSGSimpleMaterialShader does not implement 'uniform highp mat4 %s;' in its vertex shader",
+                   uniformMatrixName());
+        }
+
+        const char *opacity = uniformOpacityName();
+        if (opacity) {
+            m_id_opacity = program()->uniformLocation(uniformOpacityName());
+            if (m_id_opacity < 0) {
+                qFatal("QSGSimpleMaterialShader does not implement 'uniform lowp float %s' in its fragment shader",
+                       uniformOpacityName());
+            }
+        } else {
+            m_id_opacity = -1;
+        }
+
+        resolveUniforms();
+    }
+
+    const char *uniformMatrixName() const { return "qt_ModelViewProjectionMatrix"; }
+    const char *uniformOpacityName() const { return "qt_Opacity"; }
+
+    void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
+
+    virtual void updateState(const State *newState, const State *oldState) = 0;
+
+    virtual void resolveUniforms() {}
+
+    virtual QList<QByteArray> attributes() const = 0;
+
+    char const *const *attributeNames() const
+    {
+        if (m_attribute_pointers.size())
+            return m_attribute_pointers.constData();
+
+        QList<QByteArray> names = attributes();
+
+        // Calculate the total number of bytes needed, so we don't get rellocs and
+        // bad pointers while copying over the individual names.
+        // Add an extra byte pr entry for the '\0' char.
+        int total = 0;
+        for (int i=0; i<names.size(); ++i)
+            total += names.at(i).size() + 1;
+        m_attribute_name_data.reserve(total);
+
+        // Copy over the names
+        for (int i=0; i<names.size(); ++i) {
+            m_attribute_pointers << m_attribute_name_data.constData() + m_attribute_name_data.size();
+            m_attribute_name_data.append(names.at(i));
+            m_attribute_name_data.append('\0');
+        }
+
+        // Append the "null" terminator
+        m_attribute_pointers << 0;
+
+        return m_attribute_pointers.constData();
+    }
+
+private:
+    int m_id_matrix;
+    int m_id_opacity;
+
+    mutable QByteArray m_attribute_name_data;
+    mutable QVector<const char *> m_attribute_pointers;
+};
+
+#define QSG_DECLARE_SIMPLE_SHADER(Shader, State)                \
+static QSGMaterialShader *createShader()                        \
+{                                                               \
+    return new Shader;                                          \
+}                                                               \
+public:                                                         \
+static QSGSimpleMaterial<State> *createMaterial()               \
+{                                                               \
+    return new QSGSimpleMaterial<State>(createShader);          \
+}
+
+
+typedef QSGMaterialShader *(*PtrShaderCreateFunc)();
+
+
+template <typename State>
+class QSGSimpleMaterial : public QSGMaterial
+{
+
+public:
+    QSGSimpleMaterial(const State &state, PtrShaderCreateFunc func)
+        : m_state(state)
+        , m_func(func)
+    {
+    }
+
+    QSGSimpleMaterial(PtrShaderCreateFunc func)
+        : m_func(func)
+    {
+    }
+
+    QSGMaterialShader *createShader() const { return m_func(); }
+    QSGMaterialType *type() const { return &m_type; }
+
+    State *state() { return &m_state; }
+    const State *state() const { return &m_state; }
+
+private:
+    static QSGMaterialType m_type;
+    State m_state;
+    PtrShaderCreateFunc m_func;
+};
+
+#define QSG_DECLARE_SIMPLE_COMPARABLE_SHADER(Shader, State)                     \
+static QSGMaterialShader *createShader()                        \
+{                                                               \
+    return new Shader;                                          \
+}                                                               \
+public:                                                         \
+static QSGSimpleMaterialComparableMaterial<State> *createMaterial()                            \
+{                                                               \
+    return new QSGSimpleMaterialComparableMaterial<State>(createShader);    \
+}
+
+template <typename State>
+class QSGSimpleMaterialComparableMaterial : public QSGSimpleMaterial<State>
+{
+
+public:
+    QSGSimpleMaterialComparableMaterial(const State &state, PtrShaderCreateFunc func)
+        : QSGSimpleMaterial<State>(state, func) {}
+
+    QSGSimpleMaterialComparableMaterial(PtrShaderCreateFunc func)
+        : QSGSimpleMaterial<State>(func) {}
+
+    int compare(const QSGMaterial *other) const {
+        return QSGSimpleMaterialComparableMaterial<State>::state()->compare(static_cast<const QSGSimpleMaterialComparableMaterial<State> *>(other)->state());
+    }
+};
+
+
+template <typename State>
+QSGMaterialType QSGSimpleMaterial<State>::m_type;
+
+
+template <typename State>
+Q_INLINE_TEMPLATE void QSGSimpleMaterialShader<State>::updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
+{
+    if (state.isMatrixDirty())
+        program()->setUniformValue(m_id_matrix, state.combinedMatrix());
+    if (state.isOpacityDirty() && m_id_opacity >= 0)
+        program()->setUniformValue(m_id_opacity, state.opacity());
+
+    State *ns = static_cast<QSGSimpleMaterial<State> *>(newMaterial)->state();
+    State *old = 0;
+    if (oldMaterial)
+        old = static_cast<QSGSimpleMaterial<State> *>(oldMaterial)->state();
+    updateState(ns, old);
+}
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+
+#endif