examples/sphere_hunter: initialize struct in all cases
authorStefan Schmidt <stefan@osg.samsung.com>
Tue, 20 Oct 2015 14:53:53 +0000 (16:53 +0200)
committerStefan Schmidt <stefan@osg.samsung.com>
Tue, 20 Oct 2015 14:53:53 +0000 (16:53 +0200)
If l == 0 we would never initialize vec3 struct members.

CID: 1327345

src/examples/sphere_hunter/evas_3d_sphere_hunter.c

index e823bc3..87f11ae 100644 (file)
@@ -184,7 +184,7 @@ _normalize(const vec3 *v)
 {
 
    double l;
-   vec3 vec;
+   vec3 vec = {0.0, 0.0, 0.0};
 
    l = sqrt((v->x * v->x) + (v->y * v->y) + (v->z * v->z));