ASSERT(HasThreadState == Other.HasThreadState);
}
-namespace {
-
-state::TeamStateTy SHARED(TeamState);
+state::TeamStateTy SHARED(_OMP::state::TeamState);
__attribute__((loader_uninitialized))
-state::ThreadStateTy *ThreadStates[mapping::MaxThreadsPerTeam];
-#pragma omp allocate(ThreadStates) allocator(omp_pteam_mem_alloc)
+state::ThreadStateTy *_OMP::state::ThreadStates[mapping::MaxThreadsPerTeam];
+#pragma omp allocate(_OMP::state::ThreadStates) allocator(omp_pteam_mem_alloc)
+
+namespace {
int returnValIfLevelIsActive(int Level, int Val, int DefaultVal,
int OutOfBoundsVal = -1) {