{
GQuark quark_notify_queue;
GObjectNotifyQueueDispatcher dispatcher;
- GTrashStack *_nqueue_trash; /* unused */
};
struct _GObjectNotifyQueue
{
}
static inline void
-g_object_notify_queue_clear (GObject *object,
- GObjectNotifyQueue *nqueue)
-{
- g_return_if_fail (nqueue->freeze_count > 0);
-
- G_LOCK(notify_lock);
-
- g_slist_free (nqueue->pspecs);
- nqueue->pspecs = NULL;
- nqueue->n_pspecs = 0;
-
- G_UNLOCK(notify_lock);
-}
-
-static inline void
g_object_notify_queue_add (GObject *object,
GObjectNotifyQueue *nqueue,
GParamSpec *pspec)
}
}
-/* NB: This function is not threadsafe, do not ever use it if
- * you need a threadsafe notify queue.
- * Use g_object_notify_queue_freeze() to acquire the queue and
- * g_object_notify_queue_thaw() after you are done instead.
- */
-static inline GObjectNotifyQueue*
-g_object_notify_queue_from_object (GObject *object,
- GObjectNotifyContext *context)
-{
- return g_datalist_id_get_data (&object->qdata, context->quark_notify_queue);
-}
-
static void
debug_objects_foreach (gpointer key,
gpointer value,