2019-01-10 Tom Tromey <tom@tromey.com>
+ * symtab.h (SYMBOL_SET_NAMES): Update.
+ (symbol_set_names): Update.
+ (MSYMBOL_SET_NAMES): Update.
+ * symtab.c (symbol_set_names): Change argument to be an
+ objfile_per_bfd_storage.
+ * psymtab.c (add_psymbol_to_bcache): Update.
+ * psympriv.h (PSYMBOL_SET_NAMES): Take per_bfd argument.
+
+2019-01-10 Tom Tromey <tom@tromey.com>
+
* symtab.c (create_demangled_names_hash): Change argument to be an
objfile_per_bfd_storage.
(symbol_set_names): Update.
memset (&psymbol.language_specific, 0, sizeof (psymbol.language_specific));
psymbol.ada_mangled = 0;
symbol_set_language (&psymbol, language, &objfile->objfile_obstack);
- symbol_set_names (&psymbol, name, namelength, copy_name, objfile);
+ symbol_set_names (&psymbol, name, namelength, copy_name, objfile->per_bfd);
/* Stash the partial symbol away in the cache. */
return psymbol_bcache_full (&psymbol, objfile->psymbol_cache, added);
void
symbol_set_names (struct general_symbol_info *gsymbol,
const char *linkage_name, int len, int copy_name,
- struct objfile *objfile)
+ struct objfile_per_bfd_storage *per_bfd)
{
struct demangled_name_entry **slot;
/* A 0-terminated copy of the linkage name. */
const char *linkage_name_copy;
struct demangled_name_entry entry;
- struct objfile_per_bfd_storage *per_bfd = objfile->per_bfd;
if (gsymbol->language == language_ada)
{
/* Set the linkage and natural names of a symbol, by demangling
the linkage name. */
#define SYMBOL_SET_NAMES(symbol,linkage_name,len,copy_name,objfile) \
- symbol_set_names (&(symbol)->ginfo, linkage_name, len, copy_name, objfile)
+ symbol_set_names (&(symbol)->ginfo, linkage_name, len, copy_name, \
+ (objfile)->per_bfd)
extern void symbol_set_names (struct general_symbol_info *symbol,
const char *linkage_name, int len, int copy_name,
- struct objfile *objfile);
+ struct objfile_per_bfd_storage *per_bfd);
/* Now come lots of name accessor macros. Short version as to when to
use which: Use SYMBOL_NATURAL_NAME to refer to the name of the
#define MSYMBOL_SEARCH_NAME(symbol) \
(symbol_search_name (&(symbol)->mginfo))
#define MSYMBOL_SET_NAMES(symbol,linkage_name,len,copy_name,objfile) \
- symbol_set_names (&(symbol)->mginfo, linkage_name, len, copy_name, objfile)
+ symbol_set_names (&(symbol)->mginfo, linkage_name, len, copy_name, \
+ (objfile)->per_bfd)
#include "minsyms.h"