Fix build break when building for libUV (Node.JS) 89/44889/1
authorNick Holland <nick.holland@partner.samsung.com>
Wed, 29 Jul 2015 06:36:37 +0000 (07:36 +0100)
committerNick Holland <nick.holland@partner.samsung.com>
Wed, 29 Jul 2015 06:36:37 +0000 (07:36 +0100)
Change-Id: Idd697f81ffe47dd0bef1b04ef45122550d9057c5

adaptors/x11/x-event-handler.cpp
adaptors/x11/x-events/debug/x-input2-debug.cpp

index b8cb525..39bb9b3 100644 (file)
@@ -169,6 +169,7 @@ struct EventHandler::Impl : public WindowEventInterface
   // Data
   XEventManager mXEventManager;
   EventHandler* mHandler;
+  bool mPaused;
 };
 
 EventHandler::EventHandler( RenderSurface* surface, CoreEventInterface& coreEventInterface, GestureManager& gestureManager, DamageObserver& damageObserver, DragAndDropDetectorPtr dndDetector )
index 8191e81..79c2a0b 100644 (file)
@@ -273,7 +273,7 @@ void LogXI2Event( XGenericEventCookie* cookie )
 
 #else
 
-void LogDeviceInfo( Display* display, XIDeviceInfo* device )
+void LogInputDeviceInfo( const XIDeviceInfo* devices, unsigned int numberOfDevices)
 {
 }
 void LogXI2Event( XGenericEventCookie* cookie )