0
};
-
-/* 1, -1/3!, 1/5!, -1/7! */
-static const float scs_sin_constants[4] = { 1.0,
- -1.0f / (3 * 2 * 1),
- 1.0f / (5 * 4 * 3 * 2 * 1),
- -1.0f / (7 * 6 * 5 * 4 * 3 * 2 * 1)
-};
-
-/* 1, -1/2!, 1/4!, -1/6! */
-static const float scs_cos_constants[4] = { 1.0,
- -1.0f / (2 * 1),
- 1.0f / (4 * 3 * 2 * 1),
- -1.0f / (6 * 5 * 4 * 3 * 2 * 1)
-};
-
/* 2*pi, -(2*pi)^3/3!, (2*pi)^5/5!, -(2*pi)^7/7! */
static const float sin_constants[4] = { 2.0 * M_PI,
-8.0f * M_PI * M_PI * M_PI / (3 * 2 * 1),
const struct i915_full_instruction *inst,
struct i915_fragment_shader *fs)
{
- uint writemask;
uint src0, src1, src2, flags;
uint tmp = 0;